Why A Duck?

Good question. I have an answer for it, too. Folks are wondering why I made the maze in remedy orbs so damned … well, Hansel & Gretel-ish, meaning, “easy to get lost in”. The answer is easy. This is a learnable maze, easily learnable,  but only with repetition. Without repetition, it’s hopeless and a waste of energy. It requires of you that you use it often, immerse yourself in the experience again and again.

Naturally, you will at first get lost — it’s terribly easy to get turned around 180 degrees and find yourself having gone all the way back to “Start”.

Fact is, becoming Maze-Bright on this particular labyrinth or maze will have a profound effect on someone with memory problems. Why? Because it not only requires memory for good performance, it stimulates and evokes it. Eventually the real filing tag of memory will come into play, with many repetitions using many different Prosperity Path Remedial Levels — that “tag” is called “emotion” and it’s what most memories are filed under, not subject.

Maze Brightness is something we want to encourage. It develops good memory habits, especially if there’s a payoff, and boy, there are plenty!!!

In-game payoffs are easy, even emotional payoffs.

It’s getting those payoffs to manifest in the Real World that makes my game-forms happen and makes people want to play them again and again. Don’t forget that these are not games in the ordinary sense — they are powerful affirmations that you are manifesting in the World of Action, suggesting their manifestation in your Home Dimension.

It would be well to note the date on which you began to use one of my Remedial Levels and the day it started to actually happen in your life. I’m betting that you’ll be happily surprised at the result of Active Affirmation and want to obtain the entire set of 49 Remedials!!!

See You at the Top.