The Between-Lives State is Not a Social Club

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You come into WarfTown from the Southeast, in the water. You can make your way toward the piers and boardwalk; it’s very easy to navigate, because all else around you is dark, but WarfTown is brilliantly lighted and active.

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You’ll notice some flatbottom barges at the wharves. These are potentially dangerous traps, and should be avoided. Hoist yourself up on the gangway when it’s clear. Don’t just jump up there, take a look around first. The Between-Lives State is not a social club.

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As explained in the CDR “BardoTown”, available from folks at Gateways Books & Tapes and Only The Best CDs, you’re looking at the Gas Storage Area; to the right, second building in, is Jenny’s Tavern. Jenny is helpful, but you must be careful, because those around her might not be. Treat it as an Agro Circle, as you’ve learned in your GODD level trainings. If you haven’t any, you’re still in an HBM, there’s still time to learn…but not much. Simple parrot learning is instant and relatively easy; you learn this in grade school. Real learning is accumulated experience combined with carefully nurtured skills, and I don’t care what the discipline, that takes time, and at best, you’ll just barely make the finish line before you drop.

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Just because it looks like a normal day in Vancouver’s Gas Town, don’t let the innocent look lull you into thinking you’re safe. You are NOT home, you are in the Between-Lives State, and nothing here is as it seems. Don’t eat the cheeseburgers. The fries are ok, but they’re always either too salty or not salty enough.

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If you don’t have pocket change, no worries, mate — there’s nowhere to go anyhow. The buggy ride will cost you 10 Bardo Bucks. How do you get Bardo Bucks? You learn how by joining us on Bardo Safari once per week. You can’t join more than once a week until we have more games up for you to join.

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The fellow on the left, sweeping the merchant shop doorway, will direct you to the next CheckPoint, which happens to be a Nimbus Station, so watch out!!! But you do have to go there to touch the point before moving on, or you’ll degenerate down into a lower birth.

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Here we are at the front of my little alchemical studio on The Other Side. You’re welcome to visit and pick up anything needed, from advice to potions, amulets, talismen, candles, incense, powders and even a Portable SuperBeacon, if you’ve got the Bardo Bucks to spend. If you don’t, you wouldn’t be able to use the Beacon anyhow, so don’t sweat what you can’t help.

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You have to go around to the back of the merchant shop, up the stairs on the right, into the entrance marked “Exit”. Beware down below just ahead of you; there are BGs down there and they’ll come after you if you’re anywhere in their Agro Zone.

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You can see Jon — she’s standing in the doorway of Maggie’s; if you’ve run the WarfTown Orb, you’ll know exactly what I mean. The water down below is friendly, the barge beneath the pilings at center is relatively safe, meaning don’t antagonize and they’ll leave you alone, unless you show signs of fear and panic. Then, of course, you’re “marked” with that horrible “I’m panicking” sign over your head until the panic subsides or you take rebirth, whichever comes first.

check out BLS blog #2, to see what happens next.

See You At The Top!!!

gorby