Androids on the March

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Map of First Level in new game “X” — to find out what the game is and more about how to participate in the experiment, tune in to the Inner Circle Workshop (ICW) tomorrow at 6:30 am PDT or wait until someone tells you about it later.

Each of my mobile app games has 25 active levels. Claude has given me tons of great resources that work incredibly well in this tiny gaming environment. It’s easy to see detail in there, because there is none. It’s broad-stroke city, folks. Here’s an example of a screen:

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This should be about the actual size of your mobile app screen, if I’ve calculated correctly. As I said, there are 25 levels, and each level is crammed with excitement and challenge. I’ve spent the past 6-7 weeks on an average of 10-16 hours a day, totally and unremittingly  dedicated to getting these mobile app games out there, and Claude has been chipping away at the brick wall that is the computer programming field, looking for solutions to online problems, such as sound, which we don’t yet have, but are close to working out. You’ll soon see why I’ve been delving at this, getting my level editing skills back up where they were 3 years ago, when we had to dump the project because the software wasn’t there yet to allow us to slip one of our games into the right “enrobement” for the app stores.

See You At The Top!!!

gorby