Elements of Quantum Magic PART ONE

Chen-Rig IV Temple, built in the GODD® Game Engine, but it’s not a game.

Let’s start with the basics. You’re feeling pain right now, present-life pain — it can be physical, emotional, mental, spiritual or other, but no matter what the immediate cause, there is pain right now.

Well, naturally, the body goes through its medicine cabinet of repair options, but did you realize that the Essential Self, the Being, also goes through the same procedure?

What the Being does is, it brings forward to present time ALL PAST CASES of that same pain, or a similar pain or a pain that isn’t similar but it happened in the same place, such as the small of the back, or the side on which you always seem to sleep.

So with all the present-time pain, there is added ALL the past life pain that you happened to accumulate along your never-ending journey among the native organic population.

Well, now, you’re expecting to use Quantum Magic to get rid of all that extra baggage, and that’s exactly what we’re going to do, step by step.

Each “Element” of the total composite aggregation of self-suggestions is arranged by sequence so it falls after the previous “build” and is triggered and completed before the next “Initiation”.

There are generally seven and sometimes nine Initiations, which are those chambers where the in-game guide tells you that you have achieved a new level of freedom from the clutches of past-pain grapples.

There are many twists and turns, but always in direct sequence of action.

What is a “Grapple”?

Just what it sounds like — a thing with many hooks that pierce and cling on contact, and you get rid of them in exactly the same way that you’d cast off an anchor or a grapple hook.

If you’ve experienced the Astral Projection Trainer Orb, you’ll know exactly what the sensation is and how to manage it neatly.

So in the course of running the Orb, you’ll run into one after another item which you’re expected to pick up by rolling over them.

As you do so, you’ll be informed by the voice of the in-game guide of exactly what it was you just did, such as “You light some Tibetan Golden Snow Lion Incense” or “You pick up a Wand of Power”.

Each item ticks off in sequence, and the sequence is controlled by your run through the Orb.

You set the pace, the swing and sway of the run to suit yourself and to get the maximum beneficial effect, which is basically “you got your prayer granted”.

Okay, so who determines that?

The Orb is set to unfailingly bring the runner to the point where success is assured, so no worries there — no Orb run is ever a waste of time.

everything in the Orb corresponds to something in the Real World.

It works first time, every time.

Of course, it helps famously if you are able to visualize each pickup as it happens, and you make sure to nod “Yes” to each pickup and usage IN THE MOMENT IT OCCURS, meaning right with it.

The concept of “With It” means a lot here — you DO need some skills in positive agreement and reinforcement, as you run through the Orb or, as a coach, you have a runner run the Orb.

Like most unraveling and ungrappling procedures, you’ll start at the strongest influence first — that’s how we address things in the world of Diabo II, remember? Nearest threat level first — so what does that mean to you now?

The most immediate threat about which we can do anything is the past life pain. Present life pain is present life pain — it’s there, and that’s that, but past life pain need not intrude.

To keep past life pain from intruding, we trigger off a series of events within the Orb, and that’s what we attack by the process of “affirmation” — what that means to you is that we use verbal and written elements of a prayer to build a prayer.

Technically, no matter what anyone claims to the contrary, that counts as spellcasting, even if the magic is purely impersonal and high-plane, and that means all forms of chanting — which is “singing” in several languages.

Chanting is not the product of some strange cult from a distant land, although it certainly could include that sort of thing, if you like.

Chanting is how stories used to be told, because it makes it easier to learn a song that rhymes than a straight story that will surely be mangled sooner than a song might be.

That’s just a heads-up on how things will be, very soon from now. You might want a digital copy of several of my books before they’re no longer available due to suppression, also due very soon from now.

One sure sign of the coming storm is that the Attorney General has decided to investigate the FBI. Who can have confidence in those people after that???

It will surely lead to trouble, and in times of trouble, information tends to get lost, so how about ordering some of those books before they can’t be sent or sold anymore.

Three of those books are scrapbooks: “EJ Gold at MoMA”, “EJ Gold & Margaret Randall at the Cedar Bar”, and “EJ Gold 50 Years of JazzArt”, all of which are printed on photo paper in full blazing color, and set into a scrapbook binder.

Tucked behind a clear acrylic window on the cover is a small signed original work on paper. I personally put the scrapbooks together with the idea in mind that they can be used to sell and explain the larger works of art that you might be trying to sell on behalf of the community.

That surely looks like a pickup drop up ahead, doesn’t it??? Go get it!

Past Life Pain Go Away!

Enough about the economics of the situation — let’s talk about past life pain.

So you want to “cast off” the “hooks” of past life pain, and there is a way to do it, a way that has been known for dozens of centuries local time, but there’s now a far easier way to accomplish the same thing, without years and years of training in visualization and affirmation, because all those are arranged in the correct sequence for triggering by you as you run through an Orb, and they are the precise affirmation needed in the overall sequence, or “electronic ritual”.

Keep in mind that a ritual is a ritual is a ritual, regardless of where it is performed, and a digital ritual is as powerful as any organic ritual, and maybe more so, if you believe the robots.

Oh, yes, robots feel pain, only some more self-aware robots are aware of the sensation and its root causes, or you wouldn’t be feeling that pain yourself these days.

Yes, you are living inside a robot. But you knew that. So let’s handle the past life pain, and keep the brainiac philosophy to a minimum roar, shall we?

Past life pain is not just about the body. There’s pain of all kinds, from a wide variety of sources that emanate from an even larger field of similar sensations, emotions, thoughts and spiritual sufferings, such as anxiety, worry, fear and uncertainty.

Crossing the Bridge with all HUD Numbers at full blast!

Each element of the Complex Affirmation is weighted and dropped at the exact time needed in the rhythm of the moving meditation which we call “Orb Running”.

You enter the Orb in the Opening Space, where you will find the entrance to the Labyrinth standing open before you.

To your left will be a pack of Tibetan Incense. Which incense it is will give the experienced runner and the well-trained coach something about the procedure, usually to the good.

Across the hall you’ll find a candle, which you’ll infuse with the incense smoke to clarify it and cleanse it.

But wait — are you just running over these items and picking them up and running over to the next one and the next one and the next one?

If you are just blasting past, whizzing by the drops, you’re missing the point — AGREEMENT.

Yep, you can’t have affirmation without AGREEMENT, and with AGREEMENT goes SEEING. You have to see it, to agree that it is there, that it exists, and that you somehow picked up this thing and used it in an appropriate manner, as described by the Guide speaking to you from the game space.

Okay, so the drill goes like this:

“You pick up a copy of the American Book of the Dead.” — well, did you? If you triggered that response, you probably did, so you need to get with the program, and admit that you did, indeed, pick up that book that no longer appears to be there where it just was, hanging in space, waiting to be picked up, which it was, by you.

Things give you information and instruction when you pick them up.

So cop to it.

“Yeah, I picked up a copy of the American Book of the Dead”, you agree to, and fully and completely acknowledge that this is what you did, which means that you will have to at least partially visualize the picking up and stuffing it into your backpack part of the action.

Some little teensy bit of visualization or imagination is going to have to be exerted, plus an AGREEMENT that this is what it meant — that you literally picked up a copy of the American Book of the Dead, one that is visible and readable in the electronic world of the Digital Orb in which your Avatar has its life.

Your Avatar can help you to SEE the action as it happens — if your visualization is very clear and strong, and you have an actual sensation of receiving the book in your hands, then your Avatar is very powerful, and probably quite aware of you.

Once in a while, you may catch your Avatar sort of staring out of the screen at you — if you happen to be picking your nose at this moment, you could be a good candidate for self-invocation.

So the next move is up to you — you need to learn to basically make a copy in your own awareness of what’s being described to you as happening in the game space, so if you see and hear “100 to Resist Stupidity”, you need to actually SEE stupidity and see yourself resisting it somewhat — that’s what the “100” means.

Perhaps a short review of how this happens would be in order here.

How To Get Power.

You see the text message in green writing on the upper left of your video screen, inside a little border box — it reads, “300 to Wall of Protection & Peace” and, at the same time you see that texted screen message, you hear your in-game guide’s voice informing you, “Three Hundred to Wall of Protection & Peace” — whatever the verbal message, it will agree with the texted onscreen message.

But …

Clearly, before you can AGREE to that statement, you have to have at least SOME idea of what it is to which you’re agreeing now and what the nature of that thing might be.

Keep in mind that there are a whole series of individual drops and pickups and actions to which you will, as a runner, be asked to visualize and acknowledge as happening now, during the course of each Orb run.

Each of these will have to be visualized and AGREED TO — meaning that you or your runner actually can SEE and VISUALIZE and FULLY GROK — whatever it is that’s happening now inside the Orb, as described by your in-game guide and her texted message on the upper left of your video screen, as I mentioned before.

It’s all about being AWAKE and AWARE, and of actually “getting it” when you do a thing — this means visualization, but even more than that, you should get the FEEL of the item and the action.

Can you FEEL the book, or the incense or the candle? Do you get the roughness of the cloth binding, or the smoothness of the paperback? Is the incense heavy? Is there an aroma coming from it even before it’s been lit? What about the candle — is it 100% beeswax or 51% or just parafin, or is it an electric LED fake?

Whatever it is, you gotta FEEL IT to GET IT.

Do you HEAR that match striking? You should, because I threw Uncle Claude’s best soundbytes at you when you picked it up.

If you don’t know what FUMIGATE means, don’t go past the candle until you figure it out, and that goes for all the stuff you pick up, operate and put down.

You also need to FULLY GET IT when you’re told what level of resist you have on something that’s bothering you in your present life but which belongs rightfully to a past life.

Now, there are times when you WANT the influence from a past life, and we handle that in a totally different manner.

This is what makes the magic work. The Orb merely arranges the sequence, timing and wording of the series of affirmations and initiations which give YOU back your Power!

It has to be REAL to you in order to get the fullest possible POWER, so get with it, and cop to it — AGREE that you picked up that item and used it!

AGREE that the candle got fumigated by the incense smoke, and do this as it’s being described by the in-game guide, and make it right NOW to get the best effect.

TIMING is a big factor, along with the swing and sway practice drills to get the perfect movement.

Really getting control of the movement is totally critical, although you’ll still get good effects from a lousy run, because it’s built to be a fail-safe system — there’s no way to really louse it up, but there ARE ways to make it better, and even, on occasion, perfect.

Certainty, Control, Confidence.

Those are the three ingredients to a really powerful interaction with the Forces of Destiny, and what’s more, you needn’t memorize a hundred affirmations and learn the affirmations and secret handshakes and such, no need at all.

Just follow the trail Northward bound, and you can’t make a mistake. It’s all calculated out for you, and as you go up the ladder of consciousness, you’ll also get training and drills on how to run an Orb with more Power and more Effect.

Quantum is the smallest, but it controls the biggest. As you’re running an Orb, never forget that simple fact — the Quantum Universe is the Controlling Universe — small controls large, like little creatures at the panel, operating a fake giant either from inside or outside, piloted or droned.

Small adjustments in the Quantum Cage can make a lot of rumble out where there’s space and time, and we can make those things happen merely by following the route of the Orb run — just stay on course, stay on course.

You know, when you’re in a community and people are communicating easily and honestly with one another, it’s easier to determine whether the pain you’re in is a (your age here) thing, or something that a lot of folks are also experiencing.

It makes me feel good to know that folks around me are feeling bad.

Well, gosh, that doesn’t sound anything like what I thought it would sound like. What I mean is, if five people around me are suffering from the same thing, it ain’t me, it’s the environment, and I treat it differently than I would if it were just me, see?

CONTINUED NEXT BLOG —