Saturday Clinic

Yep, today, this very morning as is, we will be workshopping in the SPIRITUAL GAMING mode, and I’ll be showing a sample of how to build in the GoDD™ Engine and how to get into and conduct yourself well within the Bardo Safari training system on the D2 platform.

You can expect closeup screenshots of the mapping and all the technical stuff I do to make the maps for the GoDD™ Engine, and you’ll hear from Claude on what he brings to the table in the GoDD™ Engine.

Look, there’s very little prospect of a good life out in the world these days. The Body Plane is pretty chaotic and downright dangerous for folks who aren’t strictly white Christian stock, and that’s a fact, and it doesn’t matter who’s doing it — you just gotta get outta da way, or get steamrollered into the pavement.

You need a way off of Planet Trump as often as possible, and that’s one of the things I’m offering today — actually, several ways off the planet that don’t involve mayhem and personal risk. Continue reading

Character Class Rundown for the GODD Engine

laugh your ass off playing fartbomb, the latest wild and crazy game from goddgames.
laugh your ass off playing fartbomb, the result of years of gorbyscience.

OSELCHAR controls the size and appearance of the Avatar, plus the speed of movement on X, Y & Z vectors, the height and width of the actual object, the weight — more properly, the mass, which is independent of gravity as a relative measure — the rate of turn, and a whole lot more character detail.

The OSELCHAR (Object Select Character) can be triggered by any TAG issued by a variety of possible contact points, such as an OTAGSW, WTAGSW or RTAGSW and more triggering agents abound.

The OSELCHAR can bring about many changes in the character. We can upgrade armor, weapons, hats, you name it, but each upgrade requires a lot of hidden behind-the-scenes programming. Continue reading