Problems in World-Making

I thought you might like to listen to comedy barbershop quartet Fred singĀ I Got Rhythm — which they sing in strange non-rhythm — while you’re reading this post.

This is a post for my Junior-Jiffy World-Maker students, but anyone can learn from it:

Most of the problems for game-makers almost always is one of three possible go-wrongs:

1. Failure to follow directions by the numbers — by far the most common problem. See Calculus to cure this illness of jumping ahead of yourself.

2. Failure to follow directions precisely, meaning it’s an Attention Problem; some folks dress their attention up in spectacular costumery, not realizing that they have nowhere to go.

3. Failure to follow directions at all, meaning that they wanted to do it differently and THEREFORE better.

Do try to remember that running ahead of the PoG makes you vulnverable and generally means someone else has to go back to where you fell into a pile of crap and dig you out. Don’t be a hero. You’ve waited this long to learn how to make a world, surely it will wait a day or two. This whole universe took less than a weekend, and with a little practice, you can do it, too!