Brane-Power

Pictured above, you’ll note my personal favorite CQR amulet, the Quantum Witch. There’s a lot to it, and it’s a bitch to make — squeezing the electrolytic capacitor into the crystals is just about impossible, and the double-inductance wire-wound coil is outrageously tough to produce, but there it is, ceramic nc foil & all. Most amazing thing about this particular ammy is that it’s quite useful, although all the ammies WILL work in this function, for IDR research.

“What, exactly, is IDR Research?”, you ask. IDR=Inter-Dimensional Radio. “Never heard of it,” you respond, quite rightly, because those working in this area really don’t want you to know about it. As a matter of fact, they’ll tell you that you’re crazy to think that such a thing is going on, right under the noses of the Popular Masses, meaning us.

The Big Guys in Washington and Moscow actually WANT you to think that UFOs are piloted by interstellar greenies with teensy antennae waving about their big bald heads.

It would come as no surprise to anyone cognizant of the enormity of the cover-ups related to UFOs and contactees that far from being little green men, most of the MANY MANY visitors to Planet Earth are very much like us, so much so that they can, and do, pass easily among us.

That’s where Men in Black gets it wrong. No bug-eyed monsters, just folks like you and I, with one important difference…they know how to travel from Dimension to Dimension pretty much the way you’d drive to work, and with some help, you can learn it, too.

One important aspect of Inter-Dimensional anythingness is that it tends to be…well…sort of Inter-Dimensional if you know what I mean. That is, once outside the contained universe bubble, you sort of can’t get back to where you started. The river won’t be the same when you get there again, even if it’s the same exact time/space spot, because time will have elapsed locally in two disparate regions, and they’re not connected that way.

Folks have asked how this device works, and I’ll be only too happy to tell you, but most of the folks who read this won’t believe it until SCIENCE comes up with the certain knowledge that the Universe is a Matrix. What that means mathematically is that it’s an Oriented Grid. It won’t be necessary to “prove” the grid, once “orientation” is demonstrated in the lab, and it will be, very, very soon. You’ll be hearing about it soon, and within a few months following release of the news, Morgan Freeman will surely have a “Beyond the Wormhole” episode on the whole thing.

As a matter of fact, he’s already done quite a bit to help get the idea across, because it’s going to be a terrible shock to folks to find out that the universe is a video game and moreover, this is only the First Town.

Wait ’til they see the Wilderness…what they call “The Hereafter” or “The Bardos”, but what they really mean is “Blood Moor” and “Cold Plains”, for us D2 Safari Participants.

I promised that I’d explain how the Quantum Witch Amulet works. Here goes:

You are a total of 128 numbers in all. Each number, or “num”, designates an entire body of information, stored elsewhere, that manages frequencies and amplitudes expressing linear bolts of information about that particular set, or “folder”. Mostly it’s about relationships between points. To reduce the lag, only points that are vital are considered. They are gathered into “clusters” which respond on various channels, or “tags”, one of which is expressed as “YOUR NAME HERE”, meaning what you call yourself.

Mystics consider a NAME, any name at all, even a designation given from another, to be extremely magically powerful, and they’re quite right, but not for the reason they think. Still, it works, even with faulty and even downright wrong, interpretation and “science”.

Okay, now comes the interesting part:

One section of the Being called “YOUR NAME HERE” is the designation of LOCATION. This is expressed as an “X”, a “Y” and a “Z” coordinate, or position, otherwise expressed as a POINT on the Matrix Grid. The X and Y are flatland designations, related to a nonexistent and totally imaginary FLAT PLANE called “GROUND”.

Okay, so far, so good. The “Z” refers to the position of the OBJECT, meaning the ROOT PRIM, not the apparency or ANIM. We’ll talk about ANIMs later.

So, if you’re following me, the BOTTOM-MOST part of the OBJECT is placed at the triad fixes of X=? Y=? and Z=?, where the question-marks are replaced by actual “BOARD” designations or POINTS. Points are the whole point, and this is a topic of and by itself.

Lessee, where was I, when I so rudely interrupted myself???

Oh, yeh…it all comes back to me now…LOCATION. It’s a combination of three axial references, see? Now when combined with other objects and such, you get a COMPOUND VECTORING that has to be considered when messaging any NETWORK PLAYER.

Internals, Belief-Systems, Self-Concept, Weight, Mass, Energy, Specialties, Skills — all of those and more go into a very standard .ini file — the local information is what makes YOU so unique…well, as unique as you can get among uncountable zillions of others just like you, the LOCAL PLAYER, who is slowly becoming accustomed to becoming a NET PLAYER, which means SHARING, ACCOMMODATION and GOOD SPORTSMANSHIP.

When you’re all alone, there’s no need for NET PLAYER mode. When you intend to allow other PLAYERS to enter the game, you need to accommodate by sending MESSAGES back and forth to keep the NETPLAYERS in a continuous condition of UPDATE.

And that’s where my Quantum Witch Amulet comes in. You connect it (this is a workshop, not a simple 25-word explanation) to the Matrix and SuperBeacon, then TUNE IT to the Dimension of Choice (again, a workshop in itself, and it’s coming soon, not to fret) and from there, you can do one of three things:

1.   Listen or Watch — There are several ways to accomplish this. The very best way is to use your SuperBeacon as an Inter-Dimensional Radio, but you can also watch, using special tools (again, it’s a workshop, not just a paragraph or two).

2.  Communicate Two-Way — Using your SuperBeacon as a CONTACT DEVICE, you’d plug in your AM Band Transmitter (it’s a low-wattage device; quantum contact doesn’t require large transmission energies) and put on your LOW-IMPEDANCE CONTACT HEADPHONES (they’re quite vintage and must be found amongst collectors). You’ll need to master MORSE CODE if you’re planning a serious round of IDR messaging, but VOICE COMM is also available and quite accessible, using a special LOW IMPEDANCE AMPLIFIER. You’ll need a special ANTENNA SYSTEM, an ANTENNA COIL TUNER and a LOCAL NULL DOUBLE-COIL system to complete your IDR “Rig”.

3.   Travel There — Not as hard as you think; you do it all the time. You’re always crossing boundaries and borders, but mostly you’re trained by your parents, teachers, friends and relatives to IGNORE IT, and you do. Your Obedience is appreciated, too. They fear the Waking State and do everything they can to ignore it.

Please Note: “Travel There” makes no mention of “Travel Back”. You can’t. And there’s really no need to. Move on, keep silent, keep moving. Your goal at the moment is to reach the Ashram intact, not to party on forever.

The Quantum Witch has another use, with ghosthunting, but that’s not just the topic for a series of workshops, it’s another blog entirely.

See You At The Top!!!

gorby