Reward Thyself

Here we are, giving ourselves a Reward for a week’s work well done — a FAXL concert, every Monday afternoon at 4 pm California Time, however that translates to you. We play a variety of instruments including custom made didgeridoos, hapi drums, ibo drums, fiddle, guitar, Hammond B3 organ, banjo, bass, drums and percussion of all nations — just about anything goes. Rewards are an important Shamanic Tool against Sleep. I’ll explain:

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To Tell the Truth

To tell the Truth. Harder than you think, and what if … what if it counted???
Suppose some powerful entity heard you and took you literally at your word, assuming that you meant exactly what you said and that you had said exactly what you meant. Oh, Lord, can that be a disaster!!! When you speak to Helen of Troy, it goes directly to The Source, meaning that you’re plugged into the Great Computer in the Sky, and whatever you say will be taken quite literally and it just may come true. Here’s how to be careful:

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I Am Not An Addict!!!

That’s what they all say, but even the most certain, most self-righteous cry of “I am not an Addict!!!” will elicit laughter from anyone with the knowledge of what addiction really is., Because most addicts are unaware of their addictions. Actually, no matter who you are, what you do, where you come from or what you believe, you are addicted to something, and if you’ll give me your ear, I’ll bend it with a few facts…

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Two Worlds at Once

Two Worlds at Once is the effect, and here’s what brings it about: you’ll have noticed that as you run an Orb, your attention slowly drifts from screen and hands to the interior view of the screen. In short, you find yourself staring in almost total lack of disbelief at the situation and environment of the in-game character. You have become, as we say in the trade, “identified”.

This is not altogether a Bad Thing, although Gurdjieffians who are into their catechism would disagree rather strenuously on the subject. Let them wax eloquent, I say that there’s a darn good Work Reason to harness the process and condition of “identification”.

For one, it enables you to run a character better. Not more intelligently; not more effectively. Just better.

So, the net effect is that as a runner runs, the attention and “cursor” or identification point, tends to drift away from the eyes and hands at first to the screen, and then eventually, after some time in-game, the runner sees the environment inside the computer as fully dimensional; the runner instinctively knows that something will bump or be bumped, that contact with a wall will create a collision, and that contact with NPCs will bring communication.

The effect works by “drift”, the same phenomenon that affects FM reception and AM transmission and reception. What happens is that the “station” tends to slowly drift through a relatively close range of spread, back and forth, back and forth. It never stays on a single frequency without that drift. The reason for that is that the drift is caused by magnetics and atmospherics.

Anyhow, the runner will tend to drift away from the “this life” character toward the in-game character until he or she is all the way there, or all-but all the way there.

That’s identification and it’s at that point that a runner will generally cognate on the idea that the in-game character has a life of its own.

This can be very unsettling, but imagine the in-game character’s reaction to discovering its situation which from inside the game has to be a great deal more unsettling than your cognition.

Identification is not your enemy; it can be harnessed and is a great potential ally. Just re-think the situation and you’ll agree. Make friends with this skill, but don’t get caught in its alliances, griefs and struggles.

So, from now on, if you find yourself running around in an Orb wondering where the keyboard went, don’t panic! I’ve built keyboards and comm systems into every Orb — each becomes a valuable Key in the puzzle, the Central Sun of which is called The Hubbb.

The process of identification also causes instant bilocation, and that’s the main secret behind Trans-Dimensional Travel; well, there are a few other skills and secrets, but not that many.

See You At The Top!!!

gorby

 

More Orb Rundowns #2

Hadron Voyager — This is an interdimensional romp designed to get you used to the Power Dynamics of Trans-Space and Trans-Dimensional navigation and action. It’s easier than you think to operate your own body in another dimension, and that’s exactly what you’ll be doing! Operating in the Quantum World, you’ll take your immortal self through the World of Hadron.

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Orbs on the Production Line

Here is a partial list of some of the upcoming Orbs in store for you over the next few weeks…all of them are completed and are currently being tested before final release:

Helen of Troy — Imagine being the legendary and infamous Dr. Faust, conjuring up the departed spirit of Helen of Troy, as described by my friend, a 16th century poet and playwright named Christopher Marlowe. Helen of Troy!!! She’s young, she’s shapely, she’s every bit as beautiful as they say she was — and she’s willing to give you a glimpse into the future! She will hold you in her Magnetic Glance (+1000 to Magic) and she’ll then ask you Ten Questions; depending upon your answers, she will then give you a Final Outcome Psychic Power Spirit Reading.

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3D Tarot Readings??? Check it out!!!

Sure, 3D Tarot Readings, why not? Now that I have this swell new engine, I can lay out a full-scale Fourth Way Tarot Reading, based on a 4-centrum deck with 22 Major Arcana. Here’s the way it works: The Reader asks you ten questions. You answer, aloud, in your in-game voice, actually that of your character in-game. This goes to log, along with the question that provoked your answer. Now the coach gives you a response and then goes on to the next question, until all ten have been asked and answered. The coach will not allow you to fudge and not answer. You can spend an awful lot of time there if you’re stubborn. So, then, the next thing that happens is that you get a Tarot Reading, compounded from a deck of electronic thingy stuff, which compares well to my favorite deck, my friend Frankie Albano’s restoration of the so-called Waite deck, actually by Pamela Coleman Smith. I still have the original deck he gave me back when we were at L.A.C.C. in the early ’60s. Anyhow, you’ll find me integrated as your guide and coach in most of the levels from now on.

See You At The Top!!!

gorby

Why Are All the Orbs the Same???

Why are all the Orbs the same, you ask?

They aren’t. There are subtle differences, and sometimes quite radical variations, between each and every Orb. No two are exactly alike, and therein you can see the seed of your Deliverance. The biggest problem with telling parallel worlds apart is that they are so darn similar that they’re, well … downright parallel.

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What’s the Holdup???

What’s the holdup, you ask? Here’s the answer:

I’m working on something that’s so huge a breakthrough in interactive gaming that it makes any game out there downright neolithic. We’ve got an amazing, absolutely astounding ai guy at our helm in the game engine department. His specialty always has been in the intelligence area, meaning a computer that can outsmart a human — in my book, never a tough task, but evidently on this particular brand of Earth, there’s an issue. Continue reading

Come Fly With Me

Come Fly With Me! I’ll be your Personal Astral Flight Training Coach all along the way. We’ll first practice getting out of the organic body and into the Body of Flight; we’ll also train ourselves to properly prepare ourselves for the oobe experience and arming ourselves with a reasonable level of protection before venturing Out There without an organic body to keep us warm and to give us the illusion of feeling generally somewhat safe. Out There, it’s very different, so you’ll need an Ammy, an ABD, a Matrix, a SuperBeacon and of course, your trusty wand and wizard’s hat. Then, we’re off into the Wild Blue Yonder with my latest Personal Training creation. Destination? UNKNOWN. Each Astral Orb has its very own fascinating blend of reality and illusion. Release date: You’ll find it in the produce section of your local grocery store or on the urthgame downloads page when the Release Version has been fully tested & rigged for install.

See You At The Top!!! — gorby