An Important Post on the Same Day, Same Room, Same Time —

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Gosh, I gave away a Great Secret in that rambling situational update, one blog back. I mentioned that The Heart is a Radio, and boy, did it spark comment at breakfast!

See, what that means to you is that people can FEEL you coming a block away and around any corner, long before they SEE you, and what’s more, I mentioned at breakfast that you can alter what the heart sends out as a message.

You KNOW this to be true, that the heart radiates emotion. Continue reading

What’s Going On Here, Anyway???

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This blog started out on the subject of How to use your Brane-Power Ammy Induction Apps — merely wear the Ammy of choice, download and run the corresponding Ammy Induction from your iPhone or Android, but then, in the middle of it, came The Announcement about SpaceBuddhaa’s resignation from the Cloister, on facebook, and I’m including some commentary on it. Relax, it’s nothing to get hung about. Read on. Continue reading

Angelic Harp Calls

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Any computer programmer, certainly any game developer, will immediately understand when I refer to a “call”. It means that I’ve sent a uniquely recognizable prompt to the Central Processor asking for a specific response. I “call” for an action, perhaps an execution of a sound, plus an animation, say a “spin-around once, and jump up once”, when I trigger TAG=123, for instance.

And anyone with any kind of wired or wireless connection to the internet will know what a dropped call means. If you think of a smartphone as a communications device with unknown entities in some sort of electronic but not necessarily geophysical relationship to you, you’ll get the idea of what it is to “call”  or “to call down” an angel.

Uh, before you whip out your Angelic Harp or Singing Bowl or Portable Temple Bell or whatever you use to alert higher-ups that you’ve logged on and are asking for an open channel (I always use Channel “D”, an old habit left over from working at Arena Productions), I must warn you that calls cost you something, and it isn’t money. Continue reading

A Season in Hell…

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Maya was completed yesterday morning. Tonight, we’ll be packing it up for download, and hopefully by the time you read this, the first of my new Adventure Orbs will be ready. Dragon 3D will be an updated version, with new combat and movement and a very advanced particle generator that’s so fast, you won’t feel the drag when you zip past it.

Things are going well in the Orb Department these days. I have a lot of time on my hands the past six months, and decided back in March that I’d try to complete some of the Orbs I started last year. Generally, it takes about a year to get an Orb ready for market.

Tonight, I think I’ll demonstrate the Power of GODD. Continue reading

Brane-Power Has Something New For You!!!

Death is a video game’s way of telling you that you fell asleep at the wheel.

Feedback is what you get from my teaching games. I’ll explain: Yesterday was one of those intense days where everything happens all at once. I spent Thursday night working 8 1/2 hours straight through ’til breakfast on MAYA, which is slowly but surely getting ready for prime-time.

MAYA is a 3rd Person 3D Shooter with the emphasis on exploration and discovery, hampered by a constant barrage of rocks and other nasty projectiles originating with the many zombie personalities you’ll find so reminiscent of Planet Urth.

Tonight, if all goes well — and why should it all of a sudden go well??? —  I’ll be finishing up the roster of zombies and zombie lords you’ll encounter in this quiet Mayan countryside brain-trainer.

As you play my “games”, please remember that they are NOT GAMES. They are properly called “serious games”, meaning that they are not entertainment and definitely not in any way frivolous.

The Orbs are intended as direct active spiritual instruction.

They are not now, and were never intended to, be electronic amusement parks or kid’s games.

I really am NOT here for your entertainment, and you’d better not, as the song says, mess with me tonight. I am Gorby, and in a cybernetic environment, I am almost invincible. Once in a while, I miss my footing or fail to dodge a rock or rocket launcher.

I don’t waste a single moment of my life grabbing every drop that falls in front of me, and neither should you. Life is far too short to drink social, sexual and psycho-emotional dramas, and this planet has plenty of personal drama to offer. I haven’t time for it, and if you’re really working to be in The Work, you won’t, either.

Bottom line, the real dangers are not in the shocking ambushes of the Bardo, but in the subtle seductions, step by step, until you’re in it too deep to pull back out. The answer is to outgrow those unproductive serial relationships, but most folks don’t, because they don’t see the need to outgrow anything.

My Ammy Inductions will address the issue of seduction, as well as many other issues that you face and with which you must do daily combat. Margaret Anderson, one of the Gurdjieff “Rope” folks, wrote a book titled “My 30 Years’ War”, detailing some of the hard issues she had to deal with inside herself.

Immaturity is the last refuge of the lazy. If you don’t put the energy in, nothing will change, and if you think you’ve already become an Ascended Master, you’ll have no chance whatever to work any change at all.

What do my Transformative Meta-Tools actually teach? Continue reading

What is a Training Orb???

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The thing is, if you compare my Orbs with contemporary video games, you’ll quickly see a major difference, which is that my experience field is not packed with a lot of unnecessary detail. The game companies have to sell their games to kids, and kids demand a lot of detail, pyrotechnics and grippingly realistic bloodshed & gore-splatter.

With the present GODD Engine, I can do that. Continue reading

How To Use MetaTools for MetaProgramming Part 2

ANNIE OAKLEY — This is a “seance” type Orb, which puts you in touch with a time-space discontinuum that can be useful for the Soul Voyager.

ELVIS SEANCE — Sure, he’s got a lot of fan mail to wade through every day, but what the heck, you might catch him in.

HOUDINI — Erich Weiss spoke English with a strong Eastern European Jewish accent. If he sounds like Tony Curtis, you might have gotten hold of the Hollywood Houdini.

Continue reading

How to Use My Orbs to Program & MetaProgram the Human BioComputer & Beyond

I’ve released the Orbs, but haven’t yet put them in any order. They’re meant for two purposes. First, the lower Orbs — the HBM Programming ones — are just intended as “Practice” runs. Sure, it’s nice to clean up your HBM act, but all that stuff melts away in the very first second you’ll spend in the Between-Lives State. Your real work will be with the MetaPrograms, the ones that address the Spiritual Being and your own special brand of individuality on the Spirit Plane. Of course, above that, we’re all One, but that’s a lot harder to admin.

Even there, we’ll deal with that lofty space a lot sooner than you’ll really want to. It’s the MetaProgramming Set, and it comes at the tail end of a large number of exercises and tests. This is the Real Thing, and you don’t want to mess it up.

Using these Orbs with the SuperBeacon, Matrix and Running Ammy is highly recommended for the greatest possible spiritual benefit. Keep your Quantum up!!!

Here is a short list of the PROGRAMMING Orbs & Modules:

Continue reading

MetaTools for Programming & MetaProgramming the Human BioComputer

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In the world of  my longtime friend John C. Lilly, M.D., there was at the root of anything he did, the fundamental problem of countra-survival programming running in the brain, somehow imposed on the Human Biological Machine by the environment, but mostly by people in the environment. Continue reading