I’m So Not Into That

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Sand Dunes at Gorcy Devon, a sketch for Realm of the Dark Ones, to be released soon.

“I hate Medieval times,” you say when offered a place in a Spiritual Rehab Mission, “and I don’t wish for even a split second that I had been born then, because I was, many times, and if you’re able to recollect what it was like, it could be described as daily grind, daily grind, daily grind, get food, cook food, eat food, sleep — only to be awakened suddenly by an invading horde of Others, the Tribe Next Door or one that came in sailing ships to overwhelm and overrun your shores, and furthermore, I don’t like sitting at a computer and wasting my precious personal time playing some silly game.”

You’re trained to find social and personal value in whatever activity you’re offered, and this is no exception. You have to overcome your personal feelings of “LIKE” or “DISLIKE” when accepting a spiritual training, because you can’t trust your personal taste in this area.

Personal taste is like saying, “I don’t like the taste of this medicine. I like cookies and that’s what I’m taking to get better. Yum, cookie.”

Well, so you don’t happen to give two farthings for the goings-on within the game. Big deal. You think I’m spending sleepless nights worrying about Uber Diablos roaming the Earth?

Heck, it’s not just in the virtual world that I don’t really care what happens, nor do I give two shakes which idiot happens to be temporarily in power, who rules whom, and the atrocities and injustices that abound in the virtual world and in the real world are none of my concern, unless I make it my concern, and that right there is the Basic Secret of Life — I’ll explain: Continue reading

Exploiting Your Weaknesses

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Artist’s Conception of the small town of  Summershire in my latest adventure videogame, “The Portal Game”, due for release this year.

Weakness takes you down, makes your legs unsteady, on the verge of collapse, your ribcage quivers and shakes uncontrollably, and your back aches with the pain of just being there. You can barely move enough to bring yourself to your desk chair, and turn on your computer and left-mouse click the desktop graphic to invoke the Diablo 2 Expansion Pack game engine, but somehow you manage it and sit back to admire your effort.

You invoke the character you intend to run on this session, hoping your utter weakness and helplessness and despair don’t spill over into the game environment to bring sudden death to your Avatar, but you know that you’re just not up to the task, and you’re  unable to make those “good moves” that saves the life of your Avatar time after time, but tonight, you’re feeling so damn punk that you doubt your ability to destroy the enemy creatures.

One secret to handling the weakness and despair and inability to focus is to CREATE A PURPOSE for yourself to accomplish in THIS SESSION.

Don’t try to make it too complex or difficult. It should be an easily attainable goal, some end result that you can see and feel and sense, and yet isn’t too far out of reach.

What you want to create for yourself tonight is a specific and easily reached “Attainable Goal”.

Sometimes the Attainable Goal is the next quest, sometimes the next Experience Level or a higher specific Experience Level that you feel you can attain in the time you have available for this particular gaming session.

The SETTING OF THE GAMING SESSION GOAL is the singlemost important action you will take in Spiritual Gaming Rehab. Continue reading

Notes From My Desk

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EJ Gold Awesome Graphite Landscapes, available in book form & signed art print .

For the past several weeks, I’ve been playing Diablo 2 for an average of 8-10 hours a day, broken up into two and sometimes three sessions, with breaks about every half hour to an hour, plenty of water to keep hydrated, lots of walking in between missions, listening to my favorite Press Keys, Herbie Hancock, Dave Brubeck or Charles Lloyd album as I whip the Diablo levels into a total frenzy with my combination punch — traps plus fire bombs from my trapper assassin and ravens, wolves and blasts of arctic air from my elemental druid.

The point is, when in combat, don’t dawdle. Pour it on as fast and as heavy as you can, with great efficiency and fervor, then dodge the return fire and do it again until nothing moves and all is quiet on the Western Front. In short, rain down death and destruction like some Hindu Gods I could mention, then have a sip of tea and do it again.

Yes, death and destruction. If you’re going to get into the God Business, you can’t be squeamish about what happens when a universe runs down from Big Bang to Very Very Dark and Quiet. There’s a lot of death and destruction in the normal course of events. Hundreds of micro-organisms die every year, and you wouldn’t believe the statistics in the vegetable kingdom.

So I’m knocking about in various modes, a wide variety of character classes, an even wider spread of character levels from level 1 to level 61, my highest ranking char in hardcore in this most recent run of ladder characters, although I have dozens more in non-ladder, going all the way back to the very first year of Diablo 2, about fifteen years ago, by my admittedly shaky reckoning — maybe 20 years, could be, during the course of which I’ve put in several thousands of hours of experimental game play, with the idea in mind of developing a course of self-study and self-mastery that used gaming as a basis, and that’s what I’m presenting now. Continue reading

Spiritual Rehab Clinics

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8 and 10 hour gaming sessions work wonders on your Essential Self.

Why do you go to church, synagogue, temple, gathering, circle or group therapy? You go because your spirit is sick, tired, wandering alone, helplessly crumbling under the crushing heel that grinds you down into the mindless tedium, organic pain, mental overwhelm, personal habits, addictions and money worries of daily life.

Want fast, fast, fast relief?

Nothing could be simpler, but you don’t heal the body, you heal the spirit. Spiritual Healing can be achieved through a number of different ways, one of which is intensive video gaming in the right environment doing the right things and accomplishing the right goals in the right way, all of which is contained in the personal training program.

What is the personal training program? Continue reading

When is the Release Date for “The Portal Game”???

 

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Cover illio for The Portal Game, which teaches how to use Ancient Triads.

Portal Keys are the main use of Triads in the game, although Healing and Higher Contact are the actual intentional uses of this ancient instrument that was introduced into the life of humans of Planet Earth sometime around 30,000 B.C. during one of the earlier civilizations, which has been long submerged under the sea.

Atlantis? Possibly, but there were thousands of city-states that were destroyed in several massive catastrophic sea-level risings, a repetitive event on Earth that is soon to be repeated in our time. What happens is that the seacoast disappears underwater when the ice caps melt, which they’ve been doing for the past 65,000 years, by my clock.

Don’t let that divert you from your Essence Quest, to find and learn to use the ten Triads of the Ancients, somewhere in the wilderness — that’s the first Triad, but there are nine more, and you’ll have to explore and traverse ten different worlds to find all the Triads you’ll be carrying and using from now on. Continue reading

High Spirit Lifetime Goals

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You can Remote Operate your body in another dimension without harm or fear, thanks to GODD®.

Here are the specific TAGS for the various and sundry life-goals that must be accomplished in each and every gaming level:

  1. AMMY [5]– First and foremost your most important spirit work tool.
  2. SUPERBEACON [114] — Marks your location in the universe.
  3. MATRIX [557] — Controls the SuperBeacon through Briggs Field distortions.
  4. INFINITE MEMORY [53] — Expanded spiritual footprint over many lifetimes.
  5. PORTAL [51/52] — In order to use a Portal, you need to be NEAR a Portal.
  6. LEVEL [31-37] — Achievements add up to build the level of your character.
  7. MOJO BAG [1012] — Absolutely necessary to traverse dangerous spaces.
  8. KWAN-YIN CHARM [2] — Not required but very helpful in certain areas.
  9. TREASURES [1002] — Various spiritual gifts drop abundantly or rarely.
  10. SECRETS [1001] — Secrets can be discovered and mastered.
  11. MAGIC FIND [303] — Percentage of probability that you will find magic items.
  12. CHARM FIND [308]  — Percentage of probability that you will find charms.
  13. AMMY FIND [309] — Percentage of probability determines ammy drops.
  14. BOOK FIND [310] — Percentage of probability determines which book drops.
  15. POWDERS [311] — Percentage of probability determines which powders drop.
  16. INCENSE FIND [392] — Percentage of probability determines which incense.
  17. OUT OF BODY [1004] — This key unlocks the Soul for Out of Body Travel.
  18. ABD [555] — Arms the Voyager with ABD data as needed for the situation.
  19. PORTAL AMMY [556] — Opens the Way to the target destination.
  20. TAROT READING [304] — An essential to the beginning of any Voyage.
  21. BLESSINGS [200] — Protects the Voyager during the journey.
  22. LOOTBOXES [554] — Various treasures and life potions will drop from these.

IN-WORLD COACHES:

  • WHAT HAPPENED? [1010] — Several variations on this question will trigger.
  • WHAT DID YOU NOTICE THIS TIME? [1110] — Several variations will occur.
  • HOW DOES IT SEEM TO YOU NOW? [1210] — Several variations will occur.
  • OKAY [1020] — Several variations will be offered automatically.
  • PLEASE ANSWER ME [1030] — If no answer is typed, this prompt occurs.
  • PROCEED TO NEXT CHECKPOINT [1220] — When answer is given, go ahead.

UTILITY TOOL BELT:

  1. DISPERSING TRIAD [221] — Disperses and radiates.
  2. BOOMERANG TRIAD [1280] — Brings things back to the player.
  3. BLASTING TRIAD [241] — Acts like a bomb or grenade, with parabolic physics.
  4. IRON BOLT TRIAD [1100] — Straight & true, like a crossbow bolt.
  5. PYRO TRIAD [237] — Clears an area quickly for fast, fast, fast relief.
  6. GRAPPLE TRIAD [1222] — Grapples onto any wall and draws the player to it.
  7. AIR MISSILE TRIAD [1223] — Acts like a rocket launcher or BFG.
  8. HEALING TRIAD [1225] — Healing actions can be taken on team mates.
  9. RAPID FIRE TRIAD [12120] — Acts very much like an UZI SMG.

These TAGS can be attached to any Wall, Object or Region. A box that is tagged will operate on the top surface typically unless other indicators are used, such as naming the box and using F6 to edit the appearance.

The problem for the Voyager is that is is often hard to see these milestones without the help of the gaming engine, so familiarity is the remedy, making sure that the Voyager takes for granted the various things that will occur in the Between-Lives State and other dimensional voyages that one might find oneself on with or without previous warning.

In short, anything can happen, and the Compleat Voyager will surely cover all the bases without shorting anything or skimping and saving time, energy, money or dedication.  This means you.

Okay, so how do we achieve results? We build the level as close to the real thing as we are able, then set the various goal points in place along the gaming route, determined largely by the locks and keys that allow or don’t permit passage.

Remember that TAGGING and TRIGGER TARGETS are all about the NUMBERS and LETTERS, just like the Cabalistic Notations you learned in grade school, unless you attended public school — possibly even PS 61 in New York City — in which case, you never heard about this and aren’t sure you’re hearing it even now.

See You At The Top!!!

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Types of Triads

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Using Triads is safe and fun and can be very healing and helpful.

You will find several different types of Triads in the latest game issues from GODD Games, each one of which can help you accomplish your aims, goals and purposes along your path in any reality on any level of scale, for any character class you happen to find yourself respawned into. Here is a list of the most commonly used Triads on this LifeStream lineage:

  • DISPERSING TRIAD — 221 — Dispels the Briggs Field.
  • BOOMERANG TRIAD — 1280 — Brings an object into reachr.
  • BLASTING TRIAD — 241 — Lob it like a bomb or grenade.
  • IRON BOLT TRIAD — 1000 — Like a crossbow, fast, straight and true.
  • PYRO TRIAD — 237 — Burns away stuff.
  • GRAPPLE TRIAD — 1222 — Brings Player to a distant wall.
  • AIR MISSILE TRIAD — 1223 — Sends a rocket on a ballistic curve.
  • HEALING TRIAD — 1225 — Healing force for yourself and your party.
  • RAPID FIRE TRIAD — 1220 —  Handy, if panic is your usual response.

See You At The Top!!!

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Portals, Gateways & Stargates, a Holiday Workshop

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Third Eye Empowerment makes it easy to receive Higher Spirit Communications.

One of the primary uses of any ancient ceremony or ritual item was to provide direct contact with a higher intelligence, celestial being, star-being, angelic power, diety or intercessor between them and God for the purpose of getting what they wanted. The list included:

  • WATER — All civilizations are centered on water. Anywhere that people settle has to have some source of water, some source of salt, and a feeling of general safety and good security from invasion or tribal raids.
  • FOOD — Good harvest, fine crops, plentiful and bountiful, lots of good things to eat, drink and savor, including the occasional treat, the nature of which varies from civilization to civilization and from culture to culture.
  • DRINK — Birds and small furry woodland creatures will flock to a crop of fermented fruits and other vegetable matter, because fermentation means alcohol, and alcohol means drunk. The sight of predators gobbling up drunken pigeons comes immediately to mind. Any ancient or medieval person who was able to make a pint of beer that didn’t cause immediate organic rejection and expulsion could become very rich, very famous and very powerful, the vague and impotent wish of almost all humans.
  • SHELTER — Having a roof over your head wasn’t always considered a fait accompli. Homeless meant something far more deadly and far more dangerous than it is today, and today it’s deadly enough. Caves were fine if you didn’t want to eat and had an affinity for silence and the great outdoors. A house means something in which to find refuge from the violence of the outside world, but it also means a place to defend, because in the ancient and recent past, there were no civilian police, only soldiers and, under those circumstances, you couldn’t expect your home to be defended by anyone else not in your direct pay or a member of your family. Leaving home for any length of time and expecting to return to an intact structure upon returning was dependent upon the guards you left in the house.
  • SECURITY — Every settlement had to have its own army, and quite often a small army was composed of nothing but cousins, brothers, sisters and other family members. As a matter of fact, family groups were the government of the time for most people in the ancient world. You could expect to wake up in the middle of the night anytime during your life, to discover that your settlement or encampment was under attack.
  • SEX — Actually, sex is a major driving force in all civilizations, but it’s used differently and viewed differently from one culture to the next. Sex is considered quite apart from childbearing and family, for reasons that anyone reading the Kinsey Report can easily determine.
  • FAMILY — Every human has the idea of achieving immortality through progeny, and for a few years, it does seem to work, but given the enormity of history, even a few dozen years are enough to wipe out the memory of even the most important human beings, with the exception of the insane criminals who occasionally decide to rule the Earth by conquest. Fertility and Fecundity are the essential ingredients here — does the female have the stamina to produce many healthy children? Does the male have the stamina to provide for them and protect them?
  • SPIRITUAL CONTACT — Without Spiritual Contact, people would be lost little robots. They need contact to reaffirm the spiritual path, to reassure themselves that they are connected to the Higher Powers.
  • ENLIGHTENMENT — Not a popular goal, but one worthy of mentioning in brief. It helps to get a better spiritual perspective if you clearly understand how the universe was made, what it really is about, and what it’s designed to accomplish.
  • WELLNESS — Without health, what have you got? Imagine yourself to be the King or Queen of the Planet, with all the riches and fame and glory and thousands of workers all dedicated to your comfort and safety, and then in the end, you die in spite of all that stuff. Wellness is important and can be achieved or improved by the use of powered prayer.

All of these important human goals match the goals set by the Universal Constant, Blessed Be Her Name, but there are other less clear goals, and all of this is predicated upon the understanding that direct contact with the Higher is not only possible, but the method by which DIRECT contact can be made is well-known and easily mastered, once begun. Continue reading

Ancient Triad Reconstructions Offers

In response to many requests, I’ve posted the photos that Dokk took of the GENUINE ANCIENT Carnelian and Cobalt GlassTriads that are offered for sale. The Triads listed below are categorically each $450. Some of them, I’m very aware, are worth far more than that, but to save confusion, I’ve priced them all the same and no, I won’t tell you which ones are the more valuable, because it’s not about value, it’s about bonding with a quantum instrument, like bonding with a didge, guitar or harp. It’s a feeling thing, not a calculation.

All the Triad reconstructions below were made using strictly Paleo jewelry crafting techniques — pliers, blowpipe, charcoal block, small hammer, cutter & fingers — those are the tools I use to create these reconstructions of ancient Triads. Everything is made by hand, every move and every technical application is by hand, no machines, except for the drawing of the wire, which was accomplished with draw plates rather than hammering.

I hereby assert and LIFETIME guarantee the utter authenticity of every antiquity listed below, and assure the utmost quality and care in the rebuilding of these incredibly beautiful and useful ancient devices.

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Ancient Carnelian Triad rebuilt with modern copper wire & findings.

You’ll note that the copper windings are tight, very tight. The hedgehog spacer beads are very spiky and wonderfully active quantumly speaking. The ends of each core wire are bent into loops, making “Induction Rings”, an important aspect of any quantum device. Continue reading

ZOOMSHOP – Atlantean Crystal Triads

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Try to remember that the use of the Triad is not in itself a Healing Action or a Medical Tool, but a supportive Healing Assist that provides nourishment to the Higher, the real source of healing. The Triad, like many Atlantean Machines, is a focusing device which uses the natural magnetic field of the Earth and the radio waves — the vibrating waves that still remain from the Big Bang — and the Quantum Effect of Shape & Configuration to provide additional healing force to the already in-place healing actions that may have been taken on the organic level by attending physicians.

FEED the HIGHER is the rule, and the Triad does exactly that. It focuses higher energy into the affected area, creating a corresponding higher vibration in the lower bodies. This “Shakti” energy carries with it a Higgs Field Phase Distortion Bubble that is altered slightly by the shape of the object.

The copper, gold, silver or bronze cores are formed into large, generous loops at each end of each leg of the Triad. These loops are important. They function as Induction Rings. The Diode Effect is caused by the triple crystals suspended in relation to each other in a triangular arrangement or pattern.

Each crystal is wrapped in a coil of high-conductance pure copper, creating a very small, almost undetectable magnetic field, but it’s more than enough voltage and amperage to have an effect in the nano world of quantum mechanics. Continue reading