High Spirit Lifetime Goals

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You can Remote Operate your body in another dimension without harm or fear, thanks to GODD®.

Here are the specific TAGS for the various and sundry life-goals that must be accomplished in each and every gaming level:

  1. AMMY [5]– First and foremost your most important spirit work tool.
  2. SUPERBEACON [114] — Marks your location in the universe.
  3. MATRIX [557] — Controls the SuperBeacon through Briggs Field distortions.
  4. INFINITE MEMORY [53] — Expanded spiritual footprint over many lifetimes.
  5. PORTAL [51/52] — In order to use a Portal, you need to be NEAR a Portal.
  6. LEVEL [31-37] — Achievements add up to build the level of your character.
  7. MOJO BAG [1012] — Absolutely necessary to traverse dangerous spaces.
  8. KWAN-YIN CHARM [2] — Not required but very helpful in certain areas.
  9. TREASURES [1002] — Various spiritual gifts drop abundantly or rarely.
  10. SECRETS [1001] — Secrets can be discovered and mastered.
  11. MAGIC FIND [303] — Percentage of probability that you will find magic items.
  12. CHARM FIND [308]  — Percentage of probability that you will find charms.
  13. AMMY FIND [309] — Percentage of probability determines ammy drops.
  14. BOOK FIND [310] — Percentage of probability determines which book drops.
  15. POWDERS [311] — Percentage of probability determines which powders drop.
  16. INCENSE FIND [392] — Percentage of probability determines which incense.
  17. OUT OF BODY [1004] — This key unlocks the Soul for Out of Body Travel.
  18. ABD [555] — Arms the Voyager with ABD data as needed for the situation.
  19. PORTAL AMMY [556] — Opens the Way to the target destination.
  20. TAROT READING [304] — An essential to the beginning of any Voyage.
  21. BLESSINGS [200] — Protects the Voyager during the journey.
  22. LOOTBOXES [554] — Various treasures and life potions will drop from these.

IN-WORLD COACHES:

  • WHAT HAPPENED? [1010] — Several variations on this question will trigger.
  • WHAT DID YOU NOTICE THIS TIME? [1110] — Several variations will occur.
  • HOW DOES IT SEEM TO YOU NOW? [1210] — Several variations will occur.
  • OKAY [1020] — Several variations will be offered automatically.
  • PLEASE ANSWER ME [1030] — If no answer is typed, this prompt occurs.
  • PROCEED TO NEXT CHECKPOINT [1220] — When answer is given, go ahead.

UTILITY TOOL BELT:

  1. DISPERSING TRIAD [221] — Disperses and radiates.
  2. BOOMERANG TRIAD [1280] — Brings things back to the player.
  3. BLASTING TRIAD [241] — Acts like a bomb or grenade, with parabolic physics.
  4. IRON BOLT TRIAD [1100] — Straight & true, like a crossbow bolt.
  5. PYRO TRIAD [237] — Clears an area quickly for fast, fast, fast relief.
  6. GRAPPLE TRIAD [1222] — Grapples onto any wall and draws the player to it.
  7. AIR MISSILE TRIAD [1223] — Acts like a rocket launcher or BFG.
  8. HEALING TRIAD [1225] — Healing actions can be taken on team mates.
  9. RAPID FIRE TRIAD [12120] — Acts very much like an UZI SMG.

These TAGS can be attached to any Wall, Object or Region. A box that is tagged will operate on the top surface typically unless other indicators are used, such as naming the box and using F6 to edit the appearance.

The problem for the Voyager is that is is often hard to see these milestones without the help of the gaming engine, so familiarity is the remedy, making sure that the Voyager takes for granted the various things that will occur in the Between-Lives State and other dimensional voyages that one might find oneself on with or without previous warning.

In short, anything can happen, and the Compleat Voyager will surely cover all the bases without shorting anything or skimping and saving time, energy, money or dedication.  This means you.

Okay, so how do we achieve results? We build the level as close to the real thing as we are able, then set the various goal points in place along the gaming route, determined largely by the locks and keys that allow or don’t permit passage.

Remember that TAGGING and TRIGGER TARGETS are all about the NUMBERS and LETTERS, just like the Cabalistic Notations you learned in grade school, unless you attended public school — possibly even PS 61 in New York City — in which case, you never heard about this and aren’t sure you’re hearing it even now.

See You At The Top!!!

gorby

 

 

 

Types of Triads

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Using Triads is safe and fun and can be very healing and helpful.

You will find several different types of Triads in the latest game issues from GODD Games, each one of which can help you accomplish your aims, goals and purposes along your path in any reality on any level of scale, for any character class you happen to find yourself respawned into. Here is a list of the most commonly used Triads on this LifeStream lineage:

  • DISPERSING TRIAD — 221 — Dispels the Briggs Field.
  • BOOMERANG TRIAD — 1280 — Brings an object into reachr.
  • BLASTING TRIAD — 241 — Lob it like a bomb or grenade.
  • IRON BOLT TRIAD — 1000 — Like a crossbow, fast, straight and true.
  • PYRO TRIAD — 237 — Burns away stuff.
  • GRAPPLE TRIAD — 1222 — Brings Player to a distant wall.
  • AIR MISSILE TRIAD — 1223 — Sends a rocket on a ballistic curve.
  • HEALING TRIAD — 1225 — Healing force for yourself and your party.
  • RAPID FIRE TRIAD — 1220 —  Handy, if panic is your usual response.

See You At The Top!!!

gorby

Portals, Gateways & Stargates, a Holiday Workshop

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Third Eye Empowerment makes it easy to receive Higher Spirit Communications.

One of the primary uses of any ancient ceremony or ritual item was to provide direct contact with a higher intelligence, celestial being, star-being, angelic power, diety or intercessor between them and God for the purpose of getting what they wanted. The list included:

  • WATER — All civilizations are centered on water. Anywhere that people settle has to have some source of water, some source of salt, and a feeling of general safety and good security from invasion or tribal raids.
  • FOOD — Good harvest, fine crops, plentiful and bountiful, lots of good things to eat, drink and savor, including the occasional treat, the nature of which varies from civilization to civilization and from culture to culture.
  • DRINK — Birds and small furry woodland creatures will flock to a crop of fermented fruits and other vegetable matter, because fermentation means alcohol, and alcohol means drunk. The sight of predators gobbling up drunken pigeons comes immediately to mind. Any ancient or medieval person who was able to make a pint of beer that didn’t cause immediate organic rejection and expulsion could become very rich, very famous and very powerful, the vague and impotent wish of almost all humans.
  • SHELTER — Having a roof over your head wasn’t always considered a fait accompli. Homeless meant something far more deadly and far more dangerous than it is today, and today it’s deadly enough. Caves were fine if you didn’t want to eat and had an affinity for silence and the great outdoors. A house means something in which to find refuge from the violence of the outside world, but it also means a place to defend, because in the ancient and recent past, there were no civilian police, only soldiers and, under those circumstances, you couldn’t expect your home to be defended by anyone else not in your direct pay or a member of your family. Leaving home for any length of time and expecting to return to an intact structure upon returning was dependent upon the guards you left in the house.
  • SECURITY — Every settlement had to have its own army, and quite often a small army was composed of nothing but cousins, brothers, sisters and other family members. As a matter of fact, family groups were the government of the time for most people in the ancient world. You could expect to wake up in the middle of the night anytime during your life, to discover that your settlement or encampment was under attack.
  • SEX — Actually, sex is a major driving force in all civilizations, but it’s used differently and viewed differently from one culture to the next. Sex is considered quite apart from childbearing and family, for reasons that anyone reading the Kinsey Report can easily determine.
  • FAMILY — Every human has the idea of achieving immortality through progeny, and for a few years, it does seem to work, but given the enormity of history, even a few dozen years are enough to wipe out the memory of even the most important human beings, with the exception of the insane criminals who occasionally decide to rule the Earth by conquest. Fertility and Fecundity are the essential ingredients here — does the female have the stamina to produce many healthy children? Does the male have the stamina to provide for them and protect them?
  • SPIRITUAL CONTACT — Without Spiritual Contact, people would be lost little robots. They need contact to reaffirm the spiritual path, to reassure themselves that they are connected to the Higher Powers.
  • ENLIGHTENMENT — Not a popular goal, but one worthy of mentioning in brief. It helps to get a better spiritual perspective if you clearly understand how the universe was made, what it really is about, and what it’s designed to accomplish.
  • WELLNESS — Without health, what have you got? Imagine yourself to be the King or Queen of the Planet, with all the riches and fame and glory and thousands of workers all dedicated to your comfort and safety, and then in the end, you die in spite of all that stuff. Wellness is important and can be achieved or improved by the use of powered prayer.

All of these important human goals match the goals set by the Universal Constant, Blessed Be Her Name, but there are other less clear goals, and all of this is predicated upon the understanding that direct contact with the Higher is not only possible, but the method by which DIRECT contact can be made is well-known and easily mastered, once begun. Continue reading

Ancient Triad Reconstructions Offers

In response to many requests, I’ve posted the photos that Dokk took of the GENUINE ANCIENT Carnelian and Cobalt GlassTriads that are offered for sale. The Triads listed below are categorically each $450. Some of them, I’m very aware, are worth far more than that, but to save confusion, I’ve priced them all the same and no, I won’t tell you which ones are the more valuable, because it’s not about value, it’s about bonding with a quantum instrument, like bonding with a didge, guitar or harp. It’s a feeling thing, not a calculation.

All the Triad reconstructions below were made using strictly Paleo jewelry crafting techniques — pliers, blowpipe, charcoal block, small hammer, cutter & fingers — those are the tools I use to create these reconstructions of ancient Triads. Everything is made by hand, every move and every technical application is by hand, no machines, except for the drawing of the wire, which was accomplished with draw plates rather than hammering.

I hereby assert and LIFETIME guarantee the utter authenticity of every antiquity listed below, and assure the utmost quality and care in the rebuilding of these incredibly beautiful and useful ancient devices.

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Ancient Carnelian Triad rebuilt with modern copper wire & findings.

You’ll note that the copper windings are tight, very tight. The hedgehog spacer beads are very spiky and wonderfully active quantumly speaking. The ends of each core wire are bent into loops, making “Induction Rings”, an important aspect of any quantum device. Continue reading

ZOOMSHOP – Atlantean Crystal Triads

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Try to remember that the use of the Triad is not in itself a Healing Action or a Medical Tool, but a supportive Healing Assist that provides nourishment to the Higher, the real source of healing. The Triad, like many Atlantean Machines, is a focusing device which uses the natural magnetic field of the Earth and the radio waves — the vibrating waves that still remain from the Big Bang — and the Quantum Effect of Shape & Configuration to provide additional healing force to the already in-place healing actions that may have been taken on the organic level by attending physicians.

FEED the HIGHER is the rule, and the Triad does exactly that. It focuses higher energy into the affected area, creating a corresponding higher vibration in the lower bodies. This “Shakti” energy carries with it a Higgs Field Phase Distortion Bubble that is altered slightly by the shape of the object.

The copper, gold, silver or bronze cores are formed into large, generous loops at each end of each leg of the Triad. These loops are important. They function as Induction Rings. The Diode Effect is caused by the triple crystals suspended in relation to each other in a triangular arrangement or pattern.

Each crystal is wrapped in a coil of high-conductance pure copper, creating a very small, almost undetectable magnetic field, but it’s more than enough voltage and amperage to have an effect in the nano world of quantum mechanics. Continue reading

CONGRATULATIONS!!!

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You owe it to yourself to give yourself the Gift of Many Lifetimes, a Bardo Station Run.

Congratulations! You have won a Personal Bardo Game Experience with E.J. Gold, when you attend ANY Bardo Workshop. The Bardo Game lasts about two hours and is coached by E.J., aka “Gorby” from within the online game environment. You are part of an eight-avatar team which includes six student grade avatars, going together into the virtual Between-Lives State of the Third Bardo. Continue reading

Atlantis Hacks, Cheats & Codes

You enter a blackout state after Mortuary, and when you awaken from this deep, deep sleep, you find yourself on an island in an endless ocean. There is a tall metal building ahead of you, which seems to be your only option. Continue reading

How to Play “Bardo”

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“The Bardo of Friendly Guides”, coming soon to your neighborhood theater.

Video Gaming is an important part of ANY Healing Process. It is not in itself a Healing Action, but supports Healing Actions with a Restorative-Regenerative Process within the Essential Self, expressed as an increase in the general neuro-plasticity of the brain and nervous system of the organic body.

The Video Game called “The Game of Bardo” has direct ties to a variety of organic ills and difficulties that tend to manifest in the body when things are not quite right in the Between-Lives State, because the Higher Bodies are very “senior” to the organic and other lower bodies, and what happens Up There profoundly affects what happens Down Here.

The Bardo Hooks that are ACTIVE tend to poke right through the Bardo Walls right into the Present Lifetime, and that can be quite painful and annoying, interruptive and hurtful, disrupting your inner and outer worlds and making your life a general hell on Earth.

Getting rid of those Bardo Hooks makes the corresponding things in your daily life go away, one item at a time. It isn’t important that you feel better as a result — if that happens, fine — that’s a brilliant bonus, but the REAL importance is that you can SEE A DEFINITE RESULT WITH YOUR OWN EYES, and can know by these signs — called “Organic Indicators” — that a corresponding change has taken place in the invisible world.

The only way to detect an uncharged particle is by some secondary effect. Invisible means just that, “not visible”. Eliminating the so-called “neuroses” in your organic self is nice, it makes you feel better and perform your life-tasks better, but it’s far more important that it indicates that something happened inside yourself. It is a visible signal that serves as an indicator of a successful operation in the invisible world, see? Continue reading

Dark Hours – Anxiety, Depression & Fear

Rembrandt – St. Jerome in a Dark Chamber RARE – $34,500.00

It starts out bad and, second by second, it gets worse. You know the kind of night I’m talking about, where you’re so tired you want to lie down right where you are, where your legs are so heavy they feel like they’re sinking into quicksand, yet you can’t close your eyes, you’re so twitchy, anxious, worried about dozens of things that might not ever happen, but they could, and you’re just waiting for the axe to drop.

“Wired & Tired” they used to say after a music gig. “Wired and tired.”

There’s a thin film of sweat all over your body, and a general malaise, nothing definite, nothing you could point to, but SOMETHING is bothering you, making you tremble, sweat and shake.

A feeling of impending doom falls on your head, and you can’t shake the thought that something dreadful is about to happen or may be happening right now, just outside your circle of awareness.

Nothing seems to help. You lie there, waiting for sleep to come, but it never does, not when you’re like this, it doesn’t. Finally, in desperation and writhing discomfort, you struggle up out of bed and somehow dress yourself in something not too uncomfortable, but warm enough to help with the coldness, the biting chill, that eats at you from all sides.

Now comes the guilt, the worry about being anxious and depressed, the horrible fear that you might either be anxious, or you might BECOME anxious, the realization that you’re in a deep depression, and that nothing you do will bring you out of it anytime soon.

“I should not be anxious. I mustn’t be anxious. I have no reason to feel anxious.”

You’re quite right, the doctors will tell you that you mustn’t feel anxious, that anxiety is bad for you. There’s nothing bad happening, nothing horribly wrong, nothing going on that hasn’t been going on for some time, but now, tonight, at this hour, you’re anxious, and this makes you depressed.

Then you start thinking about all the reasons you might be depressed, trying to find some logic in it, some rational reason why depression is indicated, and somehow, you always manage to find at least one reason to be depressed, and you land on that, then zoom in on it and peer at it from all sides, which makes you even more depressed.

Things look awful, dreadful, horrible. All your efforts are futile, everything you do will someday crumble into dust, your friends are moving elsewhere, finding new interests or getting stuck in old ones, or simply dying off, leaving a “High School Reunion” effect on you, where you’re looking around the room, wondering where everybody has gone to.

Well, the fact is that most of them were never there in the first place, merely figments of your imagination, in the sense that what was really going on inside them was nothing like the picture you built up of them and robotically maintained, in the face of new data. Continue reading

Hacking Death

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Get your map here for the next stage of the Between-Lives State BEFORE you go!!!

How do you hack death? Nobody escapes death, we all know this. As my friend and next-door neighbor on Rothdell Trail — a small street behind the Laurel Canyon Market, now renamed “Love Street” from a Doors song — Jim Morrison said, as we sat around in the back of my shop on Hollywood Boulevard, on a hot July day in 1967: “No one gets out of here alive.”

Not alive in the organic sense, no, but the Essential Self merely disconnects from the organic shell and moves on, or remains trapped in the Bardos, waiting for the next exciting chapter in The Rebirth Game, the longest-running daytime soap opera in history.

So how do you hack death? You die before you die.

Everyone says that, but how??? It’s actually easy, and you can do the whole lot in just TEN HOURS in five two-hour long personally coached sessions in a total of 3 days, which means you can take the whole course on a 3-day weekend of your choice.

Each student is personally coached through the Bardo Stations, one station at a time, until the entire 10-Hour “Unchain Me” Package has been completed. What exactly does that deliver?

Here’s the straight talk: If you are thoroughly aligned with the robotic Humanoid in which you currently have your domicile, and you have elected to allow the robot to run things, you’ll be having a tight and difficult ride through life. Continue reading