Android Can Do & Can’t Do

x
View of BardoTown on the Android Phone App

We’re at the end of the very first week of our new Android Godd Engine and in our third decade in the GODD Engine. The Android engine, which I have dubbed “AndyGoDD” has accepted BardoTown without groaning too much, so I’m ready to prepare a map for release, and the very first map we’re trying to bring out into the Android app store is BardoTown, my largest and most complex map. Why the toughest, most demanding and most likely map to go wrong, for our very first Android effort? Think about it.

We need to know what parts break down first, if any, and I have to know for sure that most of the folks who download it will be able to use it on their Android smartphone. Continue reading

Snap-On Tools for 3D SmartGames

We’ve thoroughly player-tested our TouchGodd® games on browsers. Not only do they work, they’re very popular, but because they can’t really be played on a smart phone, they haven’t received recognition or massive downloads as yet.

One point of some paramount importance: I’ve included a video here on how some people are solving the massive-multiplayer issues of a browser-based videogame, but the real issue here is a combination of ignorance and arrogance.

Continue reading

Breakthrough Tonight!

Wow! What a night! What a breakthrough! You can use your ammies, matrix and superbeacon to exponentially expand the quantum effect, but you can also use it as a plain app on a smartphone. If you don’t have a smartphone yet, you can play it from this page on your cellphone’s browser. Many cellphones don’t browse the internet very well, which is why this must be issued as an app.

Here is this week’s Matrix Modification: