I’m working concurrently on 19 orbs, most of which are 99% done. I’m waiting for a stable water engine before releasing any that contain water journeys (gosh, just think; soon it will be “journey’s” and “journies”, and when TXT becomes the Official Language of Earth in just over a decade, the word “journeys” will have been swangled into the TXTWRD=JRNY. Gee whillikers, is there no end to human ingenuity???
Brane-Power

Pictured above, you’ll note my personal favorite CQR amulet, the Quantum Witch. There’s a lot to it, and it’s a bitch to make — squeezing the electrolytic capacitor into the crystals is just about impossible, and the double-inductance wire-wound coil is outrageously tough to produce, but there it is, ceramic nc foil & all. Most amazing thing about this particular ammy is that it’s quite useful, although all the ammies WILL work in this function, for IDR research.
“What, exactly, is IDR Research?”, you ask. IDR=Inter-Dimensional Radio. “Never heard of it,” you respond, quite rightly, because those working in this area really don’t want you to know about it. As a matter of fact, they’ll tell you that you’re crazy to think that such a thing is going on, right under the noses of the Popular Masses, meaning us.
The Big Guys in Washington and Moscow actually WANT you to think that UFOs are piloted by interstellar greenies with teensy antennae waving about their big bald heads.
New Orbs Ready for Prime Time
Okay, this is what I’ve been sweating out for the past few weeks — Dick’s engine now supports passengers on rafts and box-boats. Single driver only on the fancy speedboats and such. If there’s room to stand, you can carry passengers in multiplayer mode. Here’s the lineup, as soon as they can be tested:
1. Love Boat — A dreamy passage into the Timeless Tunnel of Love. There’s a nifty conference room 3/4 of the way through the tunnel, or 1/4 of the way through, if you go the other way.
2. Sea Raft — Wide open seas, dotted with islands, some big and some small, with mountains, hills, valleys and more. Lake houses abound.
3. Venice — See Venice and die, right? No, that’s Paris. Well, there’s got to be something about Venice that’s worthwhile, or they wouldn’t have moved it to Las Vegas, would they have???
4. Canal Zone — Right out of a James Bond movie, this canal zone is just like the original Team Fortress Level that Claude & I built back in the day when Quake, Doom, Wolftenstein and Duke Nukem were the only games on the market. You’re a SMOGOPS operative and you get a wicked special ops boat to run about in.
5. Boatride — Exactly what it sounds like. It’s a great little stress-buster that you will enjoy for hours and hours at a time, or just chill out for a few minutes on the pleasant waterways…
6. River World I — Not for amateur riverboat pilots, this full-sized riverboat can carry up to 100 passengers. You can disembark, explore, chat, gather, circle-dance or picnic, then reboard the riverboat and continue on your way. The entire journey lasts anywhere from 1/2 hour to several hours with stops along the way.
7. River Rafting — A long journey, designed for super-chilling; in fact, as a stress-buster, I find it actually quite therapeutic. It gets you slowed down and observant, with a sense of peace, safeness and relaxation. A very powerful counter to life-drama and acting-outness.
8. Shire Raft — A fun variant on the river rafting event. You’ll note that the bridges in the Shire are made of mossy wood & stone. You will find some interesting and wonderful Shire Vistas as you travel around.
9. Rebirth — This is WarfTown® as she was meant to be experienced. You start out in the water, coming out of a Bardo Blackout. The first thing you see is the array of docks at the southeastern tip of WarfTown®.
I’m also working a bit at a time on MAYA and TESLA III — they’re going to be really hard to get through, so I’m planning to make an Easy challenge level as well, but that’s a few months away from completion, with thousands of hours already in them. It goes slowly when you put in a lot of detail and adding particle effects and such just adds more hours onto the job.
Don’t expect these to all hit at once. Grishy still has to bundle them up one at a time, and each one must be thoroughly tested before we post it for download on payloads — nobody wants to have to download a bug-fix to run an orb, so we make sure it’s PLAYER-TESTED before release, not just game-designer tested with no lag on a $45,000 game machine, as the Big Guys do. It’s no wonder their stuff is laggy and painfully punishing.
If you still haven’t tried one of my work-orbs, you owe it to yourself to download one and try it. I guarantee that, like thousands of happy users, you’ll like it and want to use the orbs again and again.
Adding to that mix a bit of SuperBeacon work or ZoneBox Inductions will help you get a better hold on your work, and give you boundless energy, like you haven’t had since you were a kid. Why? Spirit Energy is superior to, and above, the organic body. It comes from within, and makes you glow and feel good not just to yourself, but to others. That inner glow is Shakti. That is, in a nutshell, my so-called Big Secret, and if you’re able to use it, you’re completely welcome to it.
Well, now it’s time to off-load all those orbs onto Grishy’s thumb-drive, and let her get to the bundling & testing part. I tried to get into Sl again earlier, managed to stay in for a couple minutes, then blipped back out again, and it’s not even Tuesday (their rollover day). If you’re looking for me on D2 and/or TF2, it hasn’t been happening because of my wonky net connection, which goes in and out intermittently and unpredictably.
Anyhow, I’ll keep trying, and Claude’s trying to figure out how to beat the problem. I’ll be working for the remainder of the night on trading cards. Don’t forget that we have very little time to prepare for the upcoming Ishtar Workshop, which I’m conducting in a manner that will be very supportive to the Canadian Ashram Project as well as to the Prosperity Virtual Ashram, which is our International Community Contact Point.
I have ordered the Native American Spirit Flutes from Odell, as I’ve been planning for several years now; Oz is due back from Israel today, and hopefully by tomorrow we’ll be recording some Spirit Flute Virtual Sound Environments for you, as well as making backing tracks for my orbs with them.
They’re tuned to the didges — I got help from Odell on which thingies go with what, and we’ll soon see how close we came to guessing right on the possible tunings.
See You At The Top!!!
gorby
New GODD® Engine Chat Rooms by Gorebagg
This GODD® Engine Chat Room is based on Norton Street. The size-relationships are right on the money. All the objects have powerful similarity to the original items at Norton Street, plus many of the items are models made directly from the original Norton Street Relics. The round table serves as a gateway, powered by several local SuperBeacons, which are matrix-tuned to an actual SuperBeacon Generator. Chatrooms abound; there’s one in the living room, two in the kitchen (one is in the alcove), another chat area in the Master Bedroom and yet another downstairs in the Conference Room. This will be ready for download after it has been tested, so within a week for sure. This and the other 3 chat room orbs were finally completed this morning.
This Orb is also ready for prime-time; it’s an exact duplicate of Cosmo Street, and you can ask anyone who’s been there. It is uncanny and mysterious, and has the same feel as the original space. You can sit here with about 30 birds for discussions. Private small discussion area downstairs in Vic’s Student Bookstore. Naturally, the orb is loaded with CQRs, SuperBeacon, Matrix, the works.
Just to make sure I had enough to do, I finished this one as well. It’s a very exact duplicate of the space, and has a dance studio behind the compleat enchanter booth, and a theater downstairs, just like the original, where the 60s music greats came in to jam with Gemini owner Gary, an awesome amateur guitarist. Again, there are loads of CQR items and SuperBeacon, Matrix, Atlantean Crystals & More!!!
Yeah, I know; I’m a glutton for punishment. I decided to complete the fourth in the chatroom series before dashing off to breakfast — and that’d be Red House, Crestline. It’s a whalloping job, but it got done. You have several gathering areas, and a large discussion group area in the living room. You’ll note once again that there are all the CQR items loaded in and activated.
All four of these orbs will be ready in the next few days. Your help is needed!!! Download them and get into the orbs with other folks and test the chat functions and internet speeds. I think you’ll be delighted and surprised to see how transparent the medium can be when a good engine is employed.
Okay, so now I’m back to work on the ten boating orbs once again. They’re coming along well, but Dick and I are still hitting a few brick walls in the matter of updating and netplayer issues. Most of the problems are solved, but there’s much more to do yet, and I’m on the job as we speak. Hopefully, we’ll have the bugs worked out by this afternoon, but that’s what I said yesterday…and the day before…and the day before…and the…
Don’t forget that every successful venture rests on a huge heap of failures.
See You At The Top!!!
gorby
Gorebagg’s Rythum Band

Solid Silver Open-hole Gemeinhardt flute has produced amazing results for CDs, but Native American flutes are very different in timbre and fluctuation.
Starting this very morning, we have a new music program. Monday afternoons will always be FAXL’s band practice. Here’s the plan for the remainder of the week, to make every day into a music day, if time, energy and schedules permit… We’ll be setting up the stage with the F# didgeridoo as the basic. On this, we’ll build percussion, to wit: everything we can lay our hands on that makes a sound when agressed upon percussively. That will include djembe, congas, rekinto, thumb-piano and a host of ibo and ube drums. Featured in the center will be (with your help — $1225 for the whole package including special shipping — is needed right now for this project) an array of chromium IBO stands and special Pro-35 microphones in five incredible HAPI drums. We haven’t yet found a stand for the big UFO angel drum. Here’s the reason we can do this now — I have found THE PERFECT (not too expensive, but not at all cheap) F# Native American flute that will allow me to make recordings for you that at last can include my HAWKAA Eagle and Hawk Calls. I will be doing workshops explaining how to draw your TOTEM out with the Native American flute, but it can’t be a cheap imitation. They just don’t work the same, although they can sound pretty good. The animal spirit has to be actually living inside the wooden heart of the flute, and must be invoked with a special breath. This is well known to all shaman everywhere. I made sure of that back in good old 50,000 B.C. (Truthfully, it was more like 48055 B.C., but 50,000 sounds soooo much better.) So, please somebody dig into the pocket, purse or wallet and make this exciting HAWKAA project possible. My bird friends are waiting to sky-walk you to Heaven.
Here’s a little fun thing just for reading the page…
See You At The Top!!!
gorby
What I’m Doing Right Now
This is what I’m doing right now, instead of trying to work online. I probably can get online tonight, but no… I’m in the GODD engine in my new River World I, which is an orb where you’ll be able to take various types of boats up-river. Sure, it sounds the same as in Second Life, but it isn’t at all like Second Life, and I’ll explain why:
Our GODD ® development team — Dick, Claude, Barbara and I are the whole shebang at the moment — have been working for the past quarter century to create the engine we now have at our disposal. It is flawless, the movement smooth and fine, the visuals clear and easy on the eye and the effects are truly awesome, as in “colliding galaxies”.
Here’s the Drill…
Chestnuts Roasting on an Open Fire…
Guess where I am right now!!! First one to get there has a PRIZE waiting there to pick up!!! Even the last to get there will get a prize — FREE hot chestnuts, fresh from the roaster! The subway train takes you to three different stations, all of which lead to other places, BARDO stations, NIMBUS stations and PORTALS.
See You At The Top!!!
gorby
Handmades in the world of Quantum
Keep in mind that none of these instruments are sculpted prims or mesh…it’s all done with prims, straight and simple, and GODD textures that we’ve had and used for decades in our GODD video games.
Look-Back is Here
After many dozens of hours on Avatar Physics and other Impossible Roads to Travel in Second Life, I came across a rather startling event. There was no one anywhere near me, in the depths of my workspace, yet I felt a presence, a definite presence. I was being Watched. We all know the feeling, and mostly it just isn’t so, but in this case, I knew it, without a doubt — yet there are no windows nearby, not that you could see through, anyhow. So…where was the Observer? It suddenly dawned upon me, and I chuckled with wry appreciation. My Avatar was winking at me, smiling, following my motion, and my hand was nowhere near the mouse or keyboard — what’s more, my computer is so 20th century that my screen isn’t even the touch n’ swipe kind. Yet it was undeniable. There she was, staring into my space, up close for the first time. Sure, from a distance, there had been some sightings, but this was really in yer face. I wondered if my Avatar could hear me, but was unable to determine yes or no. My guess is that we’d have to develop some sort of voice interface, not sure how that could be done or if it’d even have a chance of working. I went right to work to try to determine the exact “factors” that had opened the door to Look-Back, and was soon rewarded with very specific (and very spooky) results. It turns out that there are very specific things you can do to open that door for your Avatar to look directly through the screen into your world. I’ll introduce more about this at the upcoming In-Ashram Halloween Workshop!! Reserve your spot now!
See You At The Top!!!
gorby




















