Sing, Sing, Sing!!!

SD972

Singing a duet with Ron Matthies, RCA Studios 1972, Al Schmidt Producer, Ritchie Schmidt & Dick Bogert, engineers. Album: RCA Live.

When I was a kid growing up in New York City during the 1940s and 50s, I went to Downtown Community School, a small private school that had, as its music teacher, Pete Seeger. I sang with Pete for 11 years both there and at Camp Woodland. I have published a book on it. Singing is a very important part of life, and if you don’t sing, you’re not getting everything out of life that you should be able to. Continue reading

Meet God Face-to-Face

88cath

Spent another six delightful hours on the angel orb, only now it’s called “Virtual Cathedral” as you can see on the loading screen. I’ll probably spend another hundred hours on it to get it just right. It contains all the angels necessary for a first-class convocation. You get two tiers to fill with angels, one God Almighty, plus all the gear you need to operate a full-scale cathedral, such as dozens of ammies, magical staff, wand, Matrix, SuperBeacon, Tesla Radio, plus miles and miles of catacombs, where you will find all manner of things for your Virtual Cathedral. Some things can be duped, but not angels. You will have to pick each one up individually, put it in your engie knapsack and carry, drop and place each angel in the chapel area, along with all the other paraphernalia of cathedral spaces. Paraphernalia used to mean “stuff”, like “bong” used to be what you did on the radiator to get the janitor to send up more heat. Like I said, you’ll find a large selection of Cathedral Paraphernalia. I’ll be completing Virtual Cathedral sometime this week, after which I’ll consider a Virtual Synagogue, Virtual Mosque, Virtual Temple with a much more generous selection of Gods and Goddesses, Virtual Pueblo Kiva, and Virtual Stonehenge with models made from actual Stonehenge artifacts. You can have any House of Worship from me; if enough folks ask for it, I’ll make it. If nobody asks for it and I want to do it, I’ll make it also, such as my latest fun project, Virtual Alchemical Laboratory.

See You At The Top!!!

gorby

What I’d Like to See Happen

caver082

I’m sharing with you some of the thoughts expressed between myself and my development team… At the moment, when objects are picked up by the pickup tool, they go into inventory as promised by the accompanying text. However, upon tossing the object back out of inventory, it tends to hang at around z=32 or so, instead of finding the floor. The script needs to read “look for the floor or top of box”.

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NEW — Powerful Virtual Altar

caver094

“The Virtual Altar” — No, it’s not available yet; I’m still working on it, and others like it. I wanted to explain to you the principles behind this 21st century Virtual Command Control, which takes the place of Real Life Act-Outs, which are today called “Ritual”. Acting stuff out is okay, but sometimes expensive and always subject to Outside Disapproval, meaning the Bots get wind that you’re doing something strange, and next thing you know, they’re trying to convert them to one or another of their Bot Religions. So, here’s what magic is, how it works, and how you can use it safely and cleanly to reduce your Karma, get into The Work, and reduce the suffering of All Beings Everywhere.

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Ultimate Virtual Experience Angelic Guardians

88angel

I thought about it a lot…we now have an engine that will allow you to decorate/design your own game level. Well, there are a lot of “building” games out there at the moment, so that wouldn’t make it stand out in any way from the rest, but one thing might; a magical event that takes place in the orb and is activated and brought about by you. I’ll be discussing it on this morning’s ICW, but basically, you carry angels to their niches, thus activating them. Each angel is named. You find the correct niche and place the angel there. There are a few more things to it, but that’s the basic structure of the “game”. Actually, you’re assembling several choirs of angels into a matrix formation within a giant 3D Tree of Life.

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A Brilliant Plan or Disaster Ahead???

dungeon

One of many Storage Rooms you’ll find in Dungeon Deep due for release very soon.

Okay, here’s my plan for my farming orbs: my idea is to make each world, such as House & Tree, Dungeon Deep, Village Square and Dwarf Mine unique and separate from the others, although within a game such as Village Square, you’ll find subordinate areas such as Tavern, Mineshaft, Mausoleum, Vaults of Time, Growing Fields, Storage Rooms and Church Interior. It’ s all very complicated, and I’ll explain why…

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Evolution or Creation???

http://youtu.be/Vs6H5nNZb1M

There are thousands of arguments for and against evolution, for and against creation, for and against “other”; they’re all so darn* smug, but none of them have got it right. The Evolutionists seem to believe that man evolved (see below for expansion on this comment). This is simply not true, and I can prove it any day of the week at any Raley’s supermarket or Macy’s, Bloomingdale’s and Toys-R-Us on December 24th of any year; there’s not a single speck of evidence that they’re evolved from anything. The Creationists, on the other hand, are equally convinced that the world is 4000 years old and that everything was created by the hand of God; they’ve got it almost right, but again, they miss the mark on the button. Want to know the real answer?

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InfinityVille Decoded

dungeonshot

InfinityVille is a village that you can build, grow and populate with people, animals and, if you wish, monsters of various descriptions. Magical tools and weapons, plants and beasts await you in this U-Build-It World. When you’re in “engie” — builder — mode, you don’t trigger the monsters, so you can place them as you wish, in whatever angle or direction you wish. You get one of each “prototype” model, from which you can dupe as many as you like. You can even share them with friends. Here’s a rundown of the orbs I’m working on right now:

House & TreeEasy — This is a simple medieval village that is very easy for the beginner engie to build. My personal recommendation for your very first “engie” orb. Lots of great building problems and placement/rotation problems to solve, and a terrific end result; build it right, and it will look incredible!

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