The World Next Door

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It’s now accepted truth that there’s a World Right Next Door; actually, an infinite number of alternate universes existing in the same space as this one, separated only by frequency. A slight shift, and you’re in another dimension. The two main types of worlds, Einsteinian and Quantum, exist independently but create effects upon one another as a result of “jiggle”, a slight wandering off-frequency, called in radio operator’s terms, “drift”. The two worlds can be connected by a variety of technical applications, one of which is the SuperBeacon, another the Matrix and a third, the Amulet. These can appear in virtual or actual form, and the similarity of form causes a Coupling Factor according to the Law of Similarity, and through the actions of the PLAYER in orbs to create an intentional QED (Quantum Entanglement) Coupling Factor, by wearing an Amulet, placing a Matrix and using a SuperBeacon before running an orb, which has within it similar items contained in the models section. Acting out, dramatizing virtual effects in actual space can be amazingly effective…see photo above; that’s me, in our shipping department, making sure our shipments to Alternate Dimensions get through the Klingon Blockade!!!

See You At The Top!!!

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What I’d Like to See Happen

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I’m sharing with you some of the thoughts expressed between myself and my development team… At the moment, when objects are picked up by the pickup tool, they go into inventory as promised by the accompanying text. However, upon tossing the object back out of inventory, it tends to hang at around z=32 or so, instead of finding the floor. The script needs to read “look for the floor or top of box”.

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NEW — Powerful Virtual Altar

caver094

“The Virtual Altar” — No, it’s not available yet; I’m still working on it, and others like it. I wanted to explain to you the principles behind this 21st century Virtual Command Control, which takes the place of Real Life Act-Outs, which are today called “Ritual”. Acting stuff out is okay, but sometimes expensive and always subject to Outside Disapproval, meaning the Bots get wind that you’re doing something strange, and next thing you know, they’re trying to convert them to one or another of their Bot Religions. So, here’s what magic is, how it works, and how you can use it safely and cleanly to reduce your Karma, get into The Work, and reduce the suffering of All Beings Everywhere.

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Ultimate Virtual Experience Angelic Guardians

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I thought about it a lot…we now have an engine that will allow you to decorate/design your own game level. Well, there are a lot of “building” games out there at the moment, so that wouldn’t make it stand out in any way from the rest, but one thing might; a magical event that takes place in the orb and is activated and brought about by you. I’ll be discussing it on this morning’s ICW, but basically, you carry angels to their niches, thus activating them. Each angel is named. You find the correct niche and place the angel there. There are a few more things to it, but that’s the basic structure of the “game”. Actually, you’re assembling several choirs of angels into a matrix formation within a giant 3D Tree of Life.

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A Brilliant Plan or Disaster Ahead???

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One of many Storage Rooms you’ll find in Dungeon Deep due for release very soon.

Okay, here’s my plan for my farming orbs: my idea is to make each world, such as House & Tree, Dungeon Deep, Village Square and Dwarf Mine unique and separate from the others, although within a game such as Village Square, you’ll find subordinate areas such as Tavern, Mineshaft, Mausoleum, Vaults of Time, Growing Fields, Storage Rooms and Church Interior. It’ s all very complicated, and I’ll explain why…

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Evolution or Creation???

http://youtu.be/Vs6H5nNZb1M

There are thousands of arguments for and against evolution, for and against creation, for and against “other”; they’re all so darn* smug, but none of them have got it right. The Evolutionists seem to believe that man evolved (see below for expansion on this comment). This is simply not true, and I can prove it any day of the week at any Raley’s supermarket or Macy’s, Bloomingdale’s and Toys-R-Us on December 24th of any year; there’s not a single speck of evidence that they’re evolved from anything. The Creationists, on the other hand, are equally convinced that the world is 4000 years old and that everything was created by the hand of God; they’ve got it almost right, but again, they miss the mark on the button. Want to know the real answer?

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InfinityVille Decoded

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InfinityVille is a village that you can build, grow and populate with people, animals and, if you wish, monsters of various descriptions. Magical tools and weapons, plants and beasts await you in this U-Build-It World. When you’re in “engie” — builder — mode, you don’t trigger the monsters, so you can place them as you wish, in whatever angle or direction you wish. You get one of each “prototype” model, from which you can dupe as many as you like. You can even share them with friends. Here’s a rundown of the orbs I’m working on right now:

House & TreeEasy — This is a simple medieval village that is very easy for the beginner engie to build. My personal recommendation for your very first “engie” orb. Lots of great building problems and placement/rotation problems to solve, and a terrific end result; build it right, and it will look incredible!

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Working in Wonderland

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I’ve been having a wonderful time in Wonderland this dark and stormy night. Here’s a bridge I’ve put in over Beaver Brook. You can see the Tip Toe Inn on the other bank, along with several Medieval outbuildings and sheds. Just to the left across the bridge you’ll find an outdoor farmer’s market. The Growing Fields of Bob Barker’s Farm are behind you through the Portal Gate. (turn page)

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Beta Version of House & Tree

http://youtu.be/gsFE6YyvCX8

Every object in this orb is moveable by you, with the singular exception of the bridge, which would be impossible to reposition and has no other function or place in the orb. You merely shrink the object with the “smallify” ray, put it in your knapsack and carry it to where you want it to be; you then toss it out onto the ground, water it and watch it grow. I just wanted to do a visual sweep of the scenario at this time. I’ll demo the smallify ray and the planting and watering effects in a while, possibly during the workshop, which starts officially tomorrow morning.

See You At The Top!!!

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