A Season in Hell…

http://youtu.be/QZem64RxwwE?list=UU-9qWA3KipQN1gpeDaspHLQ

Maya was completed yesterday morning. Tonight, we’ll be packing it up for download, and hopefully by the time you read this, the first of my new Adventure Orbs will be ready. Dragon 3D will be an updated version, with new combat and movement and a very advanced particle generator that’s so fast, you won’t feel the drag when you zip past it.

Things are going well in the Orb Department these days. I have a lot of time on my hands the past six months, and decided back in March that I’d try to complete some of the Orbs I started last year. Generally, it takes about a year to get an Orb ready for market.

Tonight, I think I’ll demonstrate the Power of GODD. Continue reading

Brane-Power Has Something New For You!!!

Death is a video game’s way of telling you that you fell asleep at the wheel.

Feedback is what you get from my teaching games. I’ll explain: Yesterday was one of those intense days where everything happens all at once. I spent Thursday night working 8 1/2 hours straight through ’til breakfast on MAYA, which is slowly but surely getting ready for prime-time.

MAYA is a 3rd Person 3D Shooter with the emphasis on exploration and discovery, hampered by a constant barrage of rocks and other nasty projectiles originating with the many zombie personalities you’ll find so reminiscent of Planet Urth.

Tonight, if all goes well — and why should it all of a sudden go well??? —  I’ll be finishing up the roster of zombies and zombie lords you’ll encounter in this quiet Mayan countryside brain-trainer.

As you play my “games”, please remember that they are NOT GAMES. They are properly called “serious games”, meaning that they are not entertainment and definitely not in any way frivolous.

The Orbs are intended as direct active spiritual instruction.

They are not now, and were never intended to, be electronic amusement parks or kid’s games.

I really am NOT here for your entertainment, and you’d better not, as the song says, mess with me tonight. I am Gorby, and in a cybernetic environment, I am almost invincible. Once in a while, I miss my footing or fail to dodge a rock or rocket launcher.

I don’t waste a single moment of my life grabbing every drop that falls in front of me, and neither should you. Life is far too short to drink social, sexual and psycho-emotional dramas, and this planet has plenty of personal drama to offer. I haven’t time for it, and if you’re really working to be in The Work, you won’t, either.

Bottom line, the real dangers are not in the shocking ambushes of the Bardo, but in the subtle seductions, step by step, until you’re in it too deep to pull back out. The answer is to outgrow those unproductive serial relationships, but most folks don’t, because they don’t see the need to outgrow anything.

My Ammy Inductions will address the issue of seduction, as well as many other issues that you face and with which you must do daily combat. Margaret Anderson, one of the Gurdjieff “Rope” folks, wrote a book titled “My 30 Years’ War”, detailing some of the hard issues she had to deal with inside herself.

Immaturity is the last refuge of the lazy. If you don’t put the energy in, nothing will change, and if you think you’ve already become an Ascended Master, you’ll have no chance whatever to work any change at all.

What do my Transformative Meta-Tools actually teach? Continue reading

What is a Training Orb???

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The thing is, if you compare my Orbs with contemporary video games, you’ll quickly see a major difference, which is that my experience field is not packed with a lot of unnecessary detail. The game companies have to sell their games to kids, and kids demand a lot of detail, pyrotechnics and grippingly realistic bloodshed & gore-splatter.

With the present GODD Engine, I can do that. Continue reading

How To Use MetaTools for MetaProgramming Part 2

ANNIE OAKLEY — This is a “seance” type Orb, which puts you in touch with a time-space discontinuum that can be useful for the Soul Voyager.

ELVIS SEANCE — Sure, he’s got a lot of fan mail to wade through every day, but what the heck, you might catch him in.

HOUDINI — Erich Weiss spoke English with a strong Eastern European Jewish accent. If he sounds like Tony Curtis, you might have gotten hold of the Hollywood Houdini.

Continue reading

How to Use My Orbs to Program & MetaProgram the Human BioComputer & Beyond

I’ve released the Orbs, but haven’t yet put them in any order. They’re meant for two purposes. First, the lower Orbs — the HBM Programming ones — are just intended as “Practice” runs. Sure, it’s nice to clean up your HBM act, but all that stuff melts away in the very first second you’ll spend in the Between-Lives State. Your real work will be with the MetaPrograms, the ones that address the Spiritual Being and your own special brand of individuality on the Spirit Plane. Of course, above that, we’re all One, but that’s a lot harder to admin.

Even there, we’ll deal with that lofty space a lot sooner than you’ll really want to. It’s the MetaProgramming Set, and it comes at the tail end of a large number of exercises and tests. This is the Real Thing, and you don’t want to mess it up.

Using these Orbs with the SuperBeacon, Matrix and Running Ammy is highly recommended for the greatest possible spiritual benefit. Keep your Quantum up!!!

Here is a short list of the PROGRAMMING Orbs & Modules:

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MetaTools for Programming & MetaProgramming the Human BioComputer

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In the world of  my longtime friend John C. Lilly, M.D., there was at the root of anything he did, the fundamental problem of countra-survival programming running in the brain, somehow imposed on the Human Biological Machine by the environment, but mostly by people in the environment. Continue reading

Robert Farren’s Birds of Aristophanes

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This is just one of the very large etching plates in this exquisitely rare book. The artist drew from life, a presentation of the play from November 27 through December 1, 1883. Farren lived at Cambridge but moved to Scarborough for his health, in 1889. The costumed players were all members of Cambridge University Classic Arts Department. There is no other intact copy known. Most were plundered for these incredible etchings. The price is very reasonable — $1850 cash, no credit. This came originally from Hacker Books in NYC and is among the rarest 19th century books known. Not an easy book to sell, this is very, very esoteric — but someone at Cambridge might be interested in acquiring it, eh?

See You At The Top!!!

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The God Frequency & the Quantum Antenna

Yes, Virginia, there really is a God Frequency. It’s a cycle of energetics existing upward of space-time constituents, exclusive of matter and raw energies. All frequencies refer to the number of times something happens per cycle of timeline. What that means is that vibration causes sound and sound causes vibration. Cause & Effect Are One & The Same.

How does that affect you? Continue reading

Back in the Lava Again with American McGee of Id Software

I’m about to tell you how to learn not to fear death. Back in the 20th century, actually early in 1994, Claude Needham, Ph.D. and I were under contract to Id Software to produce music for Quake and to help with certain gaming issues that we’d already worked out on the GODD Engine, and my friend John Carmack, who is a proponent of Open Source and has released all his games as Open Source. John had sent his lead programmer, American McGee to my home for ten days. McGee brought the Secret Software for Quake on his own desktop gaming computer, which we kept in a locked area on a “safe” desk, used only for game development computers. Remember, this was Back in The Day, so we didn’t have more than a few megs of memory and slowwwww chips, and internet gameplay was just brand-new and slow at that time, with an average “ping” of well over 10,000, no kidding.

Continue reading