A Season in Hell…

http://youtu.be/QZem64RxwwE?list=UU-9qWA3KipQN1gpeDaspHLQ

Maya was completed yesterday morning. Tonight, we’ll be packing it up for download, and hopefully by the time you read this, the first of my new Adventure Orbs will be ready. Dragon 3D will be an updated version, with new combat and movement and a very advanced particle generator that’s so fast, you won’t feel the drag when you zip past it.

Things are going well in the Orb Department these days. I have a lot of time on my hands the past six months, and decided back in March that I’d try to complete some of the Orbs I started last year. Generally, it takes about a year to get an Orb ready for market.

Tonight, I think I’ll demonstrate the Power of GODD.

This does not involve the gurgitation of an enormous ten-foot tall martini, nor does it require that I flatten the city of Los Angeles as a warning to the inhabitants of Fukushima that it’s not long before the Lord rings down the curtain on this whole scene, and we hear that these days, apparently as a result of some important dropped calls with Lucifer, she’s pretty pissed, and in a red-headed Puerto-Rican omnipotent Being, it means trouble for us higher-ups and a few angels and archangels. If you’re admin on this server, you gotta keep dancin’.

I’ll be doing a lot of dancing over the next few billenia, and I’ll see you in Hell.

That’s right, Hell. I intend to create a 3D vision, not of Dante’s Inferno — he was an ignorant idiot, nor of Breughel or any other artist’s vision of Hell, because they don’t have a clue. They were never there, even as a visitor. I’m no tourist in Hell. I have connections.

Gorby’s “A Season in Hell” Virtual Bardo Trainer

To demonstrate the Power of GODD,  I will create Hell in a single day…well, make it a single night. I’ll start with a simple box and a player, and go from there. Everything you see in there will have been produced by a single solitary game developer in a single night.

Normally, you’d expect to see dozens or hundreds of technical people working on a typical video game, with many levels and apps and this and that to integrate into the result.

Most video games are the result of intense teamwork, sometimes for a period of years. Everyone in such a team has his or her own specialty, and like a worker on a production line in a factory, you’re expected to perform the same boring task over and over again, working in a total vacuum until you happen to see the completed game at some point.

Nobody at the game factory is going to see that you are informed. They pay by the hour or pay by the job, and when the job is done, you’re gone.

That, in a word, is the sucking game industry as it exists now, and it’s only going to get worse as more and more people want to be a game programmer rock star.

It’s not all guns & roses.

If you want to create a video game in a single night, all by yourself, you’d better have the GODD engine handy.

Most folks are far too busy Playing the Game to stop and play a video game, even a transformative one, much less make one.

Gosh, at this rate, if I write much more blog, I’ll end up blasting away any extra time I might have to accomplish this impossible task I’ve set myself — that is to say, the task of writing a complete Orb from character to environment all the way to music and sound effects, text-to-voice and particle effects as well. We’ll see if it can be done. I surely don’t know for sure, which is why I’m making the experiment tonight.

If you’re a close friend, you’ll know that I tend to take side-paths along the main route; it’s from long experience as an Appalachian Arrowhead Trail Guide in the 1950s. There’s a photo of me doing this duty somewhere in my file, I’m almost positive. Excuse this little lapse, won’t you? While you wait here, I’ll go take a look in my photo database, if you’ll pardon my back …

SD299

I’d almost given up hand-searching the 33,000 photo file, but here it is. I’m making coffee for my party; the year is 1957. Their beer, which I carried for them but never drank, went into the nearby cold stream to cool down. You’ll note that my cooking gear is not U.S. Government Surplus, the standard refuge of the inexperienced camper. No military gear ever made by the U.S. government has ever been comfortable to carry or easy to use. Reliability was limited to assault rifles jamming. Of this you could be sure.

SD298

Were there bears? Yep. Did I ever shoot that thing? Nope. Things were a bit different back then, and we were traveling in areas where the next nearest human might be 50 miles or more away. No portable two-way radios for civilians back then. It was wilderness, pure & simple. There were no rules out there except survival.

I took parties down the Arrowhead Trail to Gettysburg, where we’d walk some of the battle-lines, while I explained what had happened there during the famous tide-turning battle of the American Civil War, properly called “The War Between The States”, while the American Revolution was actually the “War of Independence”.

Language created by the people is a very inexact thing.

Meanwhile, I’ve chewed up even more precious time that I could be spending creating this single-evening Orb Project called “A Season in Hell”, yes, that’s it, that’s a perfect name for it. Generic enough to attract some interest, yet unique enough to withstand a search-engine’s vicious spider attacks.

Okay, enough chit-chat, I’m off to work. A Season in Hell, eh? I wonder how it will all turn out…turn out…turn out…

hellwebsize

Just logged back on to post the first screenshot from “A Season in Hell”, a tribute to the Hell we create for ourselves if Hell Itself isn’t bad enough to punish us the way we want to be punished. Sigh. Humans of Planet Urth. You know I love ’em.

See You At The Top!!!

gorby