You enter a blackout state after Mortuary, and when you awaken from this deep, deep sleep, you find yourself on an island in an endless ocean. There is a tall metal building ahead of you, which seems to be your only option. Continue reading
Maya was completed yesterday morning. Tonight, we’ll be packing it up for download, and hopefully by the time you read this, the first of my new Adventure Orbs will be ready. Dragon 3D will be an updated version, with new combat and movement and a very advanced particle generator that’s so fast, you won’t feel the drag when you zip past it.
Things are going well in the Orb Department these days. I have a lot of time on my hands the past six months, and decided back in March that I’d try to complete some of the Orbs I started last year. Generally, it takes about a year to get an Orb ready for market.
Tonight, I think I’ll demonstrate the Power of GODD. Continue reading
The thing is, if you compare my Orbs with contemporary video games, you’ll quickly see a major difference, which is that my experience field is not packed with a lot of unnecessary detail. The game companies have to sell their games to kids, and kids demand a lot of detail, pyrotechnics and grippingly realistic bloodshed & gore-splatter.
With the present GODD Engine, I can do that. Continue reading
Hey, quit tryin’ ta break into the separated domains of Orbs, willya??? Those separated domains are the ones with the familiars, elementals, angels and other shamanic helpers. I’ve gone to all the trouble to put them away in spots you can’t get to, and don’t need to, so quit rummaging around where you’re not intended to go. Those guys do their job from where they are, and they neither need nor appreciate your totally unfeline interference. Continue reading
I’m working concurrently on 19 orbs, most of which are 99% done. I’m waiting for a stable water engine before releasing any that contain water journeys (gosh, just think; soon it will be “journey’s” and “journies”, and when TXT becomes the Official Language of Earth in just over a decade, the word “journeys” will have been swangled into the TXTWRD=JRNY. Gee whillikers, is there no end to human ingenuity???
Very Special Good Wishes to Jedrik!!! (I built a prim sculpture that says “HI!” in the temple, will leave it up for the night. Interestingly I didn’t get bumped out until I’d completed the exclamation point, so my net connection is getting better.)
What I’m doing tonight… It’s almost 2 am (make that “well-past-2-am” now, and getting mysteriously later and later, all the time) and all I’ve done so far is categorize the orbs on which I’m working to get them ready for this weekend’s ICW if I can. Dick is working very hard to get the fixes in so my boat rides work correctly, which at the moment, they don’t. The slants are fixed on the boat, but not entirely sure they work on land. Some do, some don’t. Will be trying to debug that while I build boats out of prim type “rboxes”, which are what we call “prims” in the GODD engine.
Here are the orbs I’m working on concurrently:
RAFTER — Workout orb for boat and water problems and steering issues, etc.
SHIRE RAFT — Rafting Expedition through the Shire with lots of bulldozing & hills
RIVER BOAT — “Mark Twain” two-story Steamboat with passengers & lots of detail
00 RIVER — Steamboat paddle-wheeler — Really New Orleans style
BOATRIDE — Uncertain what the boat will look like atm, but the ride is beautiful)
CANAL ZONE — Canal boat ride similar to Team Fortress Canal Zone)
REBIRTH (a stunning variant of warftown that resembles actual rebirth events)
VENICE (waterworld version of HADRON — this will be the basis of some running orbs)
SEA RAFT (that’s the one in the video — this is a wide open space with tropical islands)
Been really busy lately. Rome wasn’t built in a day. It took a day and a half. Actually, I’m nowhere near finished with it. I have four more major palatial buildings to put in, then all the detail work; the streets of Ancient Rome were packed with every hustle imaginable. There were no police, no justice system, nothing like that at all. Every citizen was responsible for the safety of his home, and houses had no windows, for protection against intrusion — the only light and air came from the atrium. I’ve taken a break from Roman towers and fortifications at 3200 metres, in order to do a little work on the Grand Tour…
A School Time-Line
I have in my sweaty little digits a rather aged piece of parchment; a yellowed typewriter sheet with very dated typing, done by an IBM Selectric with a sans-serif type-ball, sometime in 1975, and lost for all the intervening years until this very morning as is, when my hand landed on it, stuffed in amongst a pile of long-forgotten papers…. The paper has just dates and a few words of notation on the side. I’ll elaborate that with commentary. I have photos of all these events, and they’re free to see on ihddb.com…
JUN 1964 — BACK FROM THE WAR — There never was ASA in Vietnam. I was a PFC Clerk-Typist Trainee 006, stationed permanently at Fort Devens, Mass. Ignore the sripes I wore at Fort Ord where I was a weapons instructor.
You’ll note my MOS designation: “006”. That’s only one number away from the infamous James Bond, “007”!!!
Double O Six meant “Licensed To Seriously Annoy”. I returned to a civilian job as a Remote Reader, which I quickly abandoned in favor of author — I landed a job as a writer at a fabulous .25 a word!
“The King” at the Psychedelic Area of the Ashram. Behind him is the Sculpture Garden, Grampa Henry’s Diner — the home of Prosperity Path Poets — Hot Air Balloon Ride and the ever-popular Upper Crust Yacht Club, a jazz and blues venue.
Had a visit the other day from a longtime friend, who brought a friend with him to meet me. I was asked a commonly-asked question — what is it exactly that we do do???
Little Jenny from BardoTown visits Prosperity Ashram, May 21, 2013, photo by EJ Gold.
Today, I’m going to break my rule — no nudity on my blog — to bring you an amazing video of a ritual dance, performed to a fascinating violin interpretation of deFalla’s Ritual Dance of Fire. Well, she’s not actually nude…with more careful observation, I note a wispy, almost ethereal, thong and pasties. Okay, that’s beach-wear these days, so I’ll ignore the butt-cheeks and the full-frontal pulchritude. Here it is, then — after which I’ll show you a few incredible things that some very imaginative folks have done within the context of the sim worlds, notably Second Life. If you know your exotic dancing, you’ll note that there are very few repeats in her dance, with very few notable exceptions. Vanessa Mae was the artist for the soundtrack; the video was created and performed by Slappy Doobie. It was performed live at Ellie’s Burlesque Club in-world. Look for Virtual Burlesque for more.
And now, let’s look at some perhaps even more amazing performers on Second Life! Keep in mind that you’re not expected to watch the entire video — just enough to get the idea.