Making Things Go Right, with Quantum Magic

This is a little dissertation on the subject of Quantum Magic, which is magic that, through technology, has become science, and that includes Telepathy, PK, and most esoteric phenomena, and what’s more, I can prove their existence under laboratory conditions — my collaboration with Drs. John C. Lilly, M.D. and Herschel Toomim, M.D. are a matter of public record.

With my help, they were able to design a device that could help people achieve Alpha and Theta brainwave functions at very high levels, that of superconsiousness and cosmic consciousness.

Don’t thank me, it’s just my job.

I’m here to put tools into your hands. I can’t do the work for you, but I CAN give you the means by which to accomplish your work goals and higher spiritual purposes.

At the same time, I can help you make a buck and earn a living with your left foot, leaving you somewhat more free than you are now, to pursue your higher interests without fear of ending up broke again this month. Continue reading

Exploiting Your Weaknesses

x
Artist’s Conception of the small town of  Summershire in my latest adventure videogame, “The Portal Game”, due for release this year.

Weakness takes you down, makes your legs unsteady, on the verge of collapse, your ribcage quivers and shakes uncontrollably, and your back aches with the pain of just being there. You can barely move enough to bring yourself to your desk chair, and turn on your computer and left-mouse click the desktop graphic to invoke the Diablo 2 Expansion Pack game engine, but somehow you manage it and sit back to admire your effort.

You invoke the character you intend to run on this session, hoping your utter weakness and helplessness and despair don’t spill over into the game environment to bring sudden death to your Avatar, but you know that you’re just not up to the task, and you’re  unable to make those “good moves” that saves the life of your Avatar time after time, but tonight, you’re feeling so damn punk that you doubt your ability to destroy the enemy creatures.

One secret to handling the weakness and despair and inability to focus is to CREATE A PURPOSE for yourself to accomplish in THIS SESSION.

Don’t try to make it too complex or difficult. It should be an easily attainable goal, some end result that you can see and feel and sense, and yet isn’t too far out of reach.

What you want to create for yourself tonight is a specific and easily reached “Attainable Goal”.

Sometimes the Attainable Goal is the next quest, sometimes the next Experience Level or a higher specific Experience Level that you feel you can attain in the time you have available for this particular gaming session.

The SETTING OF THE GAMING SESSION GOAL is the singlemost important action you will take in Spiritual Gaming Rehab. Continue reading

Dark Hours of the Night

I think it’s totally appropriate that I’m working every night from about midnight to dawn on “Insomnia”. When I was working heavily, about 16 hours a day, on “Memory”, I kept forgetting which level I was writing. I guess even more fun and games are in store for me when I start working on the next up the production line, “Humiliation”. It suddenly occurs to me that you might be interested to know how an Orb comes to be written.

Continue reading