How would you like to take a walking tour of the Between-Lives State and never leave the apparent safety of your desktop computer?
Merely send for “Practical Guide to the Labyrinth” and you’ll have an adventure in sight, sound and text, created just for you from my original 35mm color photos, put together with soundbytes and interactive fun, by computer wizard Wayne Hoyle. Continue reading →
“Hi, I need some cash fast, and I’m on the street selling these things for which I usually ask fifty bucks, but like I said, I need some cash, so I’m selling them for only $3 bucks apiece, metal ebmossings mounted in a coin flip, like you see here. Can you help me out? How many would you like?”
Metal Embossing? It’s cheap, and it’s a total cinch to make ’em, and a total cinch to sell ’em, when you know a few tricks of the trade. Metal embossing is a terrific way for a new artist of ANY age and persuasion to get out there with their artwork, and it’s a great way to get your art into multimedia without a lot of fuss and horrible expenses.
For an established artist, it’s a no-brainer. It puts your art into an affordable category for an original work of art. Usually it’ll be a signed and numbered multiple, which this isn’t. It’s a total original, and an established artist can ask the moon for these things.
Doubt it? Imagine what the price would be for a coin-sized embossed metal piece if you could PROVE that it was made and signed by Picasso? How about Rosenquist, or Lichtenstein, or Warhol, or Basquiat?
Wake up, stupid. That’s not to be read as “wake up stupid”. Everyone who finds themselves in the Work has come to it after a shock awakens them from robot life. By shock, I mean an electrical one. Sometime in the past, there was a shock, and that shock caused an initial awakening, an awareness of Being.
There are other ways of delivering that shock, not involving a joy-buzzer or a hairpin and an electric socket. We’ll explore one such way in a moment, but first, let’s assume that you did, indeed, receive an Awakening Shock, for some reason and in some way, however odd.
At first, you didn’t know what to do. All you knew was that you felt an empty ache — there was something you should be doing, learning, mastering, but what? Continue reading →
How to sell your shit…back in the day, I’d never have used the word “shit” in any context, in any company, “mixed” or not, meaning men and women together in the same room, in which case, there were no “dirty” or “blue” stories, jokes, riddles, puns or gags.
These days, we’ve gone so far across the arc on the pendulum of Robot Life that we’re now in a world in which “shit” is GOOD, in fact, it’s the greatest, so I’m calling your Carved Coins “shit” and hoping that you now have a good plan for their production in your home studio.
What is the “shit” you’re trying to peddle, anyway?
It’s a Spirit Coin, a Bardo Challenge Coin, if you will, and it’s a formerly ordinary copper, silver or gold coin that has been carved to show a skull under the skin, usually by an exaggerated set of teeth, a bold jaw, an open eye-socket and a few upper vertebrae, while the pretty part of the face remains intact. The whole is polished and finished, blessed and packaged to sell or ship, but one fact remains, and this is what you’re really here on planet Earth to do:
At the first moment that you show a Bardo Challenge Coin of any kind to anyone, they will receive and feel a powerful shock.
The coin carries with it not only Shakti-Pat as a result of the Blessing, but also sports a stunning visual reminder of one’s mortality, of everyone’s mortality, in the form of a ruler, king, noble, lord or goddess of liberty.
This shock does not spread through the system. It is quantum, and hits the whole body-mind all at once. The effect is astounding, predictable and certain. The subject’s REACTION to that shock will be one of three possible results:
Simply put, I have a fine-art approach to the coin carving, not a numismatic one. I don’t care much for hard-edge art and care even less for literalism and so-called “realism”, which isn’t anywhere close to realness. I use a free-form line, more drawing and sketching than the tightly repressed world of gravure you generally see, although there are more artists discovering coin engraving every day, and more artistic renderings are available.
Look on eBay to see many examples of recent hobo nickel art and other coin carvings.
The story of the hobo nickel arising out of the hobo jungles of the 1929-1939 Great Depression is simply that when you got hold of a spare nickel, you could carve it into a dollar’s worth of food and lodging. I like to use the same spirit in carving my coins as the hobos enjoyed in their day, meaning that I scratch at it — I don’t slice and cut the way a modern engraver would and should do. My approach is more “Paleo”, more basic, more street-wise and less technological, less dependent on civilization to maintain it.
Most hoboes used an ordinary 6-penny nail or a broken file to scratch their carvings into the nickel, and it’s those moves I’m trying to duplicate. Continue reading →
Yeah, instead of apologizing for wasting your time playing games, you ought to cultivate a gaming discipline, for the sake of health and happiness, a discipline in which you dedicate AT LEAST four hours a day to online gaming and the sooner you build it into a CONSCIOUS ADDICTION, the better. Notice that I did not tone it down by saying “Conscious Habit“, but that is of course what I mean — a deeply ingrained and unbreakable habit that one has acquired deliberately and intentionally, and that one has cultivated and deepened over the years. Continue reading →
You enter a blackout state after Mortuary, and when you awaken from this deep, deep sleep, you find yourself on an island in an endless ocean. There is a tall metal building ahead of you, which seems to be your only option. Continue reading →
Video Gaming is an important part of ANY Healing Process. It is not in itself a Healing Action, but supports Healing Actions with a Restorative-Regenerative Process within the Essential Self, expressed as an increase in the general neuro-plasticity of the brain and nervous system of the organic body.
The Video Game called “The Game of Bardo” has direct ties to a variety of organic ills and difficulties that tend to manifest in the body when things are not quite right in the Between-Lives State, because the Higher Bodies are very “senior” to the organic and other lower bodies, and what happens Up There profoundly affects what happens Down Here.
The Bardo Hooks that are ACTIVE tend to poke right through the Bardo Walls right into the Present Lifetime, and that can be quite painful and annoying, interruptive and hurtful, disrupting your inner and outer worlds and making your life a general hell on Earth.
Getting rid of those Bardo Hooks makes the corresponding things in your daily life go away, one item at a time. It isn’t important that you feel better as a result — if that happens, fine — that’s a brilliant bonus, but the REAL importance is that you can SEE A DEFINITE RESULT WITH YOUR OWN EYES, and can know by these signs — called “Organic Indicators” — that a corresponding change has taken place in the invisible world.
The only way to detect an uncharged particle is by some secondary effect. Invisible means just that, “not visible”. Eliminating the so-called “neuroses” in your organic self is nice, it makes you feel better and perform your life-tasks better, but it’s far more important that it indicates that something happened inside yourself. It is a visible signal that serves as an indicator of a successful operation in the invisible world, see? Continue reading →
Many years ago, back in 1971, before there were videocams and long before there was digital, we purchased an ENG — Electronic News Gathering video system, like the kind used by the local TV stations and some networks. The unit weighed upwards of 30 pounds, and the battery likewise. One person carrying and handling the 20 pound video camera, the other carrying the giant “portable” helical-scan 1/2″ tape recorder.
The sun could burn out your camera’s vidicon tube. You couldn’t make a video in low light, and movement tended to blur. Breakup of the image was normal in this unit, and you’ll see lots of it, especially at the beginning of each tape.
Many of the earlier videos were experimental, trying to find out what the camera and recorder could capture. We bought two studio type cameras and a larger Sony video recorder for the house. The portable ran on batteries, the larger units did not.
Several of the videos were made at Red House, mostly in 1971 and early 1972, when we left Crestline for Cowichan Centre for Gestalt Learning, in Duncan, British Columbia, at the request of Fritz Perls, Ray Walker and Sarah Warsher. Continue reading →