Practical Self-Metaprogramming

everything in the Orb corresponds to something in the Real World.

As any self-respecting witch, warlock or wizard will tell you, the KEY to it all is to reach across the SINISTER BARRIER that lies between YOU and the DEEPEST LEVELS OF CONSCIOUSNESS, which is why most people need a psychologist or hypnotist to get past the blockage between the Daily Consciousness and the Deep Levels of the Metaconscious and the Meta-Physical.

When you manipulate objects that are BONDED to each other, the TARGET OBJECT moves according to the movements you make with the correspondings. Some would say, “It’s all in the BONDING”, and they’d be right.

The real trick is LINKAGE, which consists of getting the various OUTER ELEMENTS attached to the INTERNAL ELEMENTS, and in the case of videogame environment ORBS, it’s a matter of attaching the INTERNAL VIDEOGAME ELEMENTS to the INTERNAL CONSCIOUSNESS of YOU.

It took years to work out which thing corresponds to what internal thing, which videogame object connects up to what, which thing — when you tug it — does what??? This was a long learning process for the game development team, but it was worth the wait.

We now can place exact models of magical and empowered items into a videogame space and MAKE THEM WORK, just as if they were physically present in the space of the operator.

In short, anything that can be accomplished in a PHYSICAL RITUAL can be duplicated in one of my MAGICALLY EMPOWERED ORBS, and the end-result will be exactly the same as if it had been carried out in the organic world of the body and brain.

I know this is a tough concept, but since ALL my videogaming levels are built on this principle — and depend on it for their effectiveness in the Real World — I’ll be happy to explain in some detail, so get ready for the aforementioned “great detail” — here goes:

There is a barrier between you and your subconscious — we agree on that, right? When you wake up in the morning or the middle of the night or from an afternoon nap, and you have a vague memory of a stirring dream, you can’t quite get at the details, can you???

Well, that’s the effect of the barrier, called “Third Stage Delta” in brain language, that prevents you from accessing anything outside the ordinary consciousness and reality.

The same thing happens when you try to recall something in your past — you can get the gist of it, but the details will elude you.

There’s a barrier between YOU and your memory of having lived other lives, in other times, other bodies and even other dimensions.

There seems to be a WALL between you and your DEEPEST levels of programming and meta-programming, and it seems impassible, which upon examination, proves correct — it is impassible, but you can reach right THROUGH it, if you know how. Continue reading

MetaProgramming the Human Biocomputer

EMO DEVICES such as GUIDE RINGS, GUIDE BRACELETS, GUIDE EARRINGS & GUIDE NECKLACES are only useful as GUIDES to BLUE SPACE when they are activated by the Movements.

The Movements can be viewed as a series of postures connected by specific transitions. They can be linked together into Kathas, or Forms, creating chains or strings of powerful invocational “passes” or moves.

This can in turn be linked to space-time, creating a Causal Plane Effect, if the system is turned on.

Turning on the system requires triggering actions, which are initiated by wearing the specific amulet, EMO gear, within a radius of 9 meters or less from the SuperBeacon & Matrix Altar Area. Continue reading

Trans-Dimensional Devices

Tiffany models my Customized XD Folded Space Copper Necklace for Flesh & Blood XD Voyaging.
Tiffany Models my CUSTOMIZED “Folded Space” Copper Waking State Trigger Necklace, $225 plus tax & shipping.

There are a number of ways for an Exploratory Voyager to go XD — Trans-Dimensional, and to actually travel to a different dimension. Some of those ways involve basically just standing or sitting around waiting for it to happen, sort of like standing on a train-track thinking nothing will ever come along. Another way for you to go XD and move over to another dimension, reality zone or time zone is to use your standard galaxy-wide XD vehicle, the ever-popular UFO.

Problem is, there are only a few local Urthside manufacturers of UFOs, and most of them are on contract with Pan Am and Mercury Records, for two different reasons — Pan Am is planning commercial UFO round-trips to the moon, Mars and Asteroid Belt. I’m hoping they’ll put Europa and Vesta on the tour, because I’ve already got two incredible light- gravity nightclubs operating there; I’m currently in immortal combat on building permit issues with Solaria, nevertheless I’ve got bulldozers ready to break ground on Ganymede to handle the crushing crowds of XD Clubbers, but I could always use more business — who couldn’t???

Speaking of business, I realize now that I haven’t even brought up yet the subject of this blog. Terribly remiss of me; I’ll do my best to correct it, starting out with the Standard American Apology: “My Bad”. I can’t get the etymology of this baby, but my best guess is that it came out of a university undergrad trying to be cute.

No college student is cute except to a sex-clouded mind. Babies are sometimes cute, although I’ve seen my share of ugly babies. Some adults are especially ugly, yet they all seem to find enough partners to make a lot of ugly babies. Love is blind. So is sex. So is greed. So is stupidity. So is sociopathic psychosis. Don’t get me started on Humans of Planet Urth; I can go on about them all day long and never stop laughing.

There’s no better way to learn to handle SkyWalking and Bardo Running than to use my special XD HIKING, CAMPING & SURVIVAL TOOLS to walk through and around and across many dimensional boundaries in a single day and, yes, Virginia, there is a way of actual travel, not just with the vision, but you need the tools and the survival skills before you try to go too far across the dimensional boundaries.

Einstein knew how XD Voyaging would be accomplished. Here’s how it’s done: Continue reading