Sculpture Methods & Materials: Tools

you can create virtual sculptures like this at home in your spare time!

I’m on my way to the workshop even now as we speak — well, actually to breakfast and THEN on to the workshop at 6:30 AM on my 80th birthday. As baseball legend Yogi Berra famously said, “It’s Deja Vu all over again!”.

Well, here’s the VIRTUAL SCULPTURE TOOLS I promised yesterday:

BOX TOOLS

  • BOX HEIGHT — To establish or change the relative floor & ceiling heights on a box.
  • BOX POSITION — Where is the box, in midair or on the ground?
  • BOX SIZE — Expand or compress the box using the walls.
  • DRAGGING POINTS — Points can be yanked around on the x-y axis quite easily.
  • SLIDING WALLS — Walls can be “slid” or moved along their planar axis to great effect.
  • DRAGGING DOMAINS — In “domains”, it’s easy to grab hold of a region and move it.
  • TEXTURE — changing the texture changes the effect.
  • POINT HEIGHTS — Altering the z on the points make slants and wedges.

OBJECT TOOLS

  • POSITIONING ON MAP — The x and y locations of the object.
  • Z ELEVATION — Changing the z on the object.
  • APPARENT SIZE — This is an f6 function.
  • ACTUAL SIZE — This refers to the actual seen or unseen height and radius of the object.
  • COLOR — This is an RGB function of the f6.
  • TEXTURE — This refers to any additional texture placed inside the model.
  • DISTORTIONS — These are entirely f6 functions on the named model.
  • ROTATIONS — These are all f6 functions on the named model.
  • ANGLES — These are imposed when the object is defined.

That’s it — not the sum total of ALL instruments available to you, either, just a beginning sampler kit that you can use to create AND SELL your one-of-a-kind sculptures!

See You At The Top!!!

gorby