Reductionism & Game Design

http://youtu.be/Jk3dOjzlgnQ

This is a quick run-through of 2fart4 in extreme alpha condition, just to give you an idea of how the reductionist principle works with level design. This will eventually go into a mobile app. Most games are over-designed with far too much LoD — Level of Detail. It’s easy to junk up an art work with over-complication and “sophistication”. Like an “over-painted” painting, it gets downright muddy, and can turn into pure crap fast.