MAYA 3 Is Near Completion

Well, give me a few hundred more hours and I’ll have her ready to drive. I still haven’t put in some of the misty things and dank, murky, darkened tomb hallways and close, cramped low-ceilinged cut-stone corridors that must be lit by a small lantern, casting only a little circle of light. This level is inspired by a visit to a number of tombs in 1969. I didn’t have to use the photos I snapped — the experience was captured wholesale and put into these eight tough Pre-Columbian tomb settings. Is it retro? Not enough to suit me, but yes, it is — however, many of the effects could not have been produced Back In The Day, so it’s a blend of retro design and very advanced programming. It is a timed game, with timed adventures and puzzles to solve.