Cloaking — How it Works

Prosperity Path Vineyards #1 by ProsperityPath

The idea of “CLOAKING” goes all the way back to when people wore animal skins to hunt animals on the plains, and if you want to count previous incarnations and cosmic cycles, it goes back all the way to the Blueline Game Map of the Universe itself.

Yeah, that far back.

The Blueline Map of the Game is real, it really exists, and it’s really, really simple. You wouldn’t believe how simple it is to program in the MoveAct Code, to make it appear as if the entities are intelligent and self-aware, but in reality, they’re just chat-bots, like your friends and neighbors.

There are a very few responses that living creatures have available on encounters:

  • Run Away.
  • Kill It.
  • Eat It.
  • Have Sex With It.
  • Ignore It.

It doesn’t sound like much to work with, and it isn’t, but believe me, most human beings have no need for more than the dial-tone level of consciousness in order to seem very human, with all the human values that endear humans to not very many Higher Intelligences.

If you penetrate the SIM successfully, you can easily see the workings, all exposed and revealed before you, as it were. It’s easy to see the strings, the connections, and if you can see them, you know exactly which strings to pull. Continue reading