Well, finally I’ve gotten around to making my first commercial prototype 3D BINOX unit, which will be ready for market this morning, if all goes well.
You will be astonished, probably even shocked, by what you can see in the 3D BINOX. You’ll hear people actually yelp in surprise when they see the difference between what they see with ordinary eyes and what they can see with the 3D BINOX.
You can use the 3D BINOX with your H1 INTELLIGENT HARMONIZER to create some amazing effects through Quantum Tunneling and my very latest miniaturized WormHole technology. Continue reading →
OSELCHAR controls the size and appearance of the Avatar, plus the speed of movement on X, Y & Z vectors, the height and width of the actual object, the weight — more properly, the mass, which is independent of gravity as a relative measure — the rate of turn, and a whole lot more character detail.
The OSELCHAR (Object Select Character) can be triggered by any TAG issued by a variety of possible contact points, such as an OTAGSW, WTAGSW or RTAGSW and more triggering agents abound.
The OSELCHAR can bring about many changes in the character. We can upgrade armor, weapons, hats, you name it, but each upgrade requires a lot of hidden behind-the-scenes programming. Continue reading →
This you hafta see. I was thinkin’ of some way to do this song — our band is nowhere near the skill level needed to even sing the thing in public, but this 2 million hit single in palm-farts takes the cake. I mean, how can you top this???