Get Hooked On Gaming!!!

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Get the new Daytime Stalking Kit and get free from the crypt or tomb, only $19.95.

GET HOOKED ON GAMING???

Yeah, instead of apologizing for wasting your time playing games, you ought to cultivate a gaming discipline, for the sake of health and happiness, a discipline in which you dedicate AT LEAST four hours a day to online gaming and the sooner you build it into a CONSCIOUS ADDICTION, the better. Notice that I did not tone it down by saying “Conscious Habit“, but that is of course what I mean — a deeply ingrained and unbreakable habit that one has acquired deliberately and intentionally, and that one has cultivated and deepened over the years. Continue reading

I’m So Not Into That

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Sand Dunes at Gorcy Devon, a sketch for Realm of the Dark Ones, to be released soon.

“I hate Medieval times,” you say when offered a place in a Spiritual Rehab Mission, “and I don’t wish for even a split second that I had been born then, because I was, many times, and if you’re able to recollect what it was like, it could be described as daily grind, daily grind, daily grind, get food, cook food, eat food, sleep — only to be awakened suddenly by an invading horde of Others, the Tribe Next Door or one that came in sailing ships to overwhelm and overrun your shores, and furthermore, I don’t like sitting at a computer and wasting my precious personal time playing some silly game.”

You’re trained to find social and personal value in whatever activity you’re offered, and this is no exception. You have to overcome your personal feelings of “LIKE” or “DISLIKE” when accepting a spiritual training, because you can’t trust your personal taste in this area.

Personal taste is like saying, “I don’t like the taste of this medicine. I like cookies and that’s what I’m taking to get better. Yum, cookie.”

Well, so you don’t happen to give two farthings for the goings-on within the game. Big deal. You think I’m spending sleepless nights worrying about Uber Diablos roaming the Earth?

Heck, it’s not just in the virtual world that I don’t really care what happens, nor do I give two shakes which idiot happens to be temporarily in power, who rules whom, and the atrocities and injustices that abound in the virtual world and in the real world are none of my concern, unless I make it my concern, and that right there is the Basic Secret of Life — I’ll explain: Continue reading

Exploiting Your Weaknesses

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Artist’s Conception of the small town of  Summershire in my latest adventure videogame, “The Portal Game”, due for release this year.

Weakness takes you down, makes your legs unsteady, on the verge of collapse, your ribcage quivers and shakes uncontrollably, and your back aches with the pain of just being there. You can barely move enough to bring yourself to your desk chair, and turn on your computer and left-mouse click the desktop graphic to invoke the Diablo 2 Expansion Pack game engine, but somehow you manage it and sit back to admire your effort.

You invoke the character you intend to run on this session, hoping your utter weakness and helplessness and despair don’t spill over into the game environment to bring sudden death to your Avatar, but you know that you’re just not up to the task, and you’re  unable to make those “good moves” that saves the life of your Avatar time after time, but tonight, you’re feeling so damn punk that you doubt your ability to destroy the enemy creatures.

One secret to handling the weakness and despair and inability to focus is to CREATE A PURPOSE for yourself to accomplish in THIS SESSION.

Don’t try to make it too complex or difficult. It should be an easily attainable goal, some end result that you can see and feel and sense, and yet isn’t too far out of reach.

What you want to create for yourself tonight is a specific and easily reached “Attainable Goal”.

Sometimes the Attainable Goal is the next quest, sometimes the next Experience Level or a higher specific Experience Level that you feel you can attain in the time you have available for this particular gaming session.

The SETTING OF THE GAMING SESSION GOAL is the singlemost important action you will take in Spiritual Gaming Rehab. Continue reading

Types of Triads

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Using Triads is safe and fun and can be very healing and helpful.

You will find several different types of Triads in the latest game issues from GODD Games, each one of which can help you accomplish your aims, goals and purposes along your path in any reality on any level of scale, for any character class you happen to find yourself respawned into. Here is a list of the most commonly used Triads on this LifeStream lineage:

  • DISPERSING TRIAD — 221 — Dispels the Briggs Field.
  • BOOMERANG TRIAD — 1280 — Brings an object into reachr.
  • BLASTING TRIAD — 241 — Lob it like a bomb or grenade.
  • IRON BOLT TRIAD — 1000 — Like a crossbow, fast, straight and true.
  • PYRO TRIAD — 237 — Burns away stuff.
  • GRAPPLE TRIAD — 1222 — Brings Player to a distant wall.
  • AIR MISSILE TRIAD — 1223 — Sends a rocket on a ballistic curve.
  • HEALING TRIAD — 1225 — Healing force for yourself and your party.
  • RAPID FIRE TRIAD — 1220 —  Handy, if panic is your usual response.

See You At The Top!!!

gorby

Portals, Gateways & Stargates, a Holiday Workshop

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Third Eye Empowerment makes it easy to receive Higher Spirit Communications.

One of the primary uses of any ancient ceremony or ritual item was to provide direct contact with a higher intelligence, celestial being, star-being, angelic power, diety or intercessor between them and God for the purpose of getting what they wanted. The list included:

  • WATER — All civilizations are centered on water. Anywhere that people settle has to have some source of water, some source of salt, and a feeling of general safety and good security from invasion or tribal raids.
  • FOOD — Good harvest, fine crops, plentiful and bountiful, lots of good things to eat, drink and savor, including the occasional treat, the nature of which varies from civilization to civilization and from culture to culture.
  • DRINK — Birds and small furry woodland creatures will flock to a crop of fermented fruits and other vegetable matter, because fermentation means alcohol, and alcohol means drunk. The sight of predators gobbling up drunken pigeons comes immediately to mind. Any ancient or medieval person who was able to make a pint of beer that didn’t cause immediate organic rejection and expulsion could become very rich, very famous and very powerful, the vague and impotent wish of almost all humans.
  • SHELTER — Having a roof over your head wasn’t always considered a fait accompli. Homeless meant something far more deadly and far more dangerous than it is today, and today it’s deadly enough. Caves were fine if you didn’t want to eat and had an affinity for silence and the great outdoors. A house means something in which to find refuge from the violence of the outside world, but it also means a place to defend, because in the ancient and recent past, there were no civilian police, only soldiers and, under those circumstances, you couldn’t expect your home to be defended by anyone else not in your direct pay or a member of your family. Leaving home for any length of time and expecting to return to an intact structure upon returning was dependent upon the guards you left in the house.
  • SECURITY — Every settlement had to have its own army, and quite often a small army was composed of nothing but cousins, brothers, sisters and other family members. As a matter of fact, family groups were the government of the time for most people in the ancient world. You could expect to wake up in the middle of the night anytime during your life, to discover that your settlement or encampment was under attack.
  • SEX — Actually, sex is a major driving force in all civilizations, but it’s used differently and viewed differently from one culture to the next. Sex is considered quite apart from childbearing and family, for reasons that anyone reading the Kinsey Report can easily determine.
  • FAMILY — Every human has the idea of achieving immortality through progeny, and for a few years, it does seem to work, but given the enormity of history, even a few dozen years are enough to wipe out the memory of even the most important human beings, with the exception of the insane criminals who occasionally decide to rule the Earth by conquest. Fertility and Fecundity are the essential ingredients here — does the female have the stamina to produce many healthy children? Does the male have the stamina to provide for them and protect them?
  • SPIRITUAL CONTACT — Without Spiritual Contact, people would be lost little robots. They need contact to reaffirm the spiritual path, to reassure themselves that they are connected to the Higher Powers.
  • ENLIGHTENMENT — Not a popular goal, but one worthy of mentioning in brief. It helps to get a better spiritual perspective if you clearly understand how the universe was made, what it really is about, and what it’s designed to accomplish.
  • WELLNESS — Without health, what have you got? Imagine yourself to be the King or Queen of the Planet, with all the riches and fame and glory and thousands of workers all dedicated to your comfort and safety, and then in the end, you die in spite of all that stuff. Wellness is important and can be achieved or improved by the use of powered prayer.

All of these important human goals match the goals set by the Universal Constant, Blessed Be Her Name, but there are other less clear goals, and all of this is predicated upon the understanding that direct contact with the Higher is not only possible, but the method by which DIRECT contact can be made is well-known and easily mastered, once begun. Continue reading

New GoDD® Game Coming Soon — “Un Saison en Fer”, A Season in Hell…Want to know more???

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“A Season in Hell” Cover will front the frustrating, almost impossible, walking tour of the Underworld.

Release date on this game is “Real Soon”. I’ve finished the new weapons, and I think you’ll favor the bombs, wep #3 slot, and the new grapple action, where you skywalk with the grapple pull, and can turn, arm yourself differently, latch onto a ceiling, and fire away down below.

“Sounds like a shooter,” I hear you say, and you’d be right, it IS a shooter, but not ordinary weapons, these are mostly magic, with a boomerang and grapple thrown in for sheer fun, and why shouldn’t Hell be fun?

You can’t make Hell just go away. Continue reading

ANDROID GODDGAME ANNOUNCEMENT — “GoDDWalk”

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A Warning Sign Takes you Back Home if you lose your nerve or want to try a different level or both.

It’s all iron-reinforced concrete forms into the sky and back again for the casual traveler on the first and easiest level, which is the the SuperBeacon & Matrix to the far left as you come into the World of Skywalking in GoDD®. You can experience this thrilling and challenging virtual world on your Android smartphone and on Pads and Tabs, too. Continue reading

Android Can Do & Can’t Do

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View of BardoTown on the Android Phone App

We’re at the end of the very first week of our new Android Godd Engine and in our third decade in the GODD Engine. The Android engine, which I have dubbed “AndyGoDD” has accepted BardoTown without groaning too much, so I’m ready to prepare a map for release, and the very first map we’re trying to bring out into the Android app store is BardoTown, my largest and most complex map. Why the toughest, most demanding and most likely map to go wrong, for our very first Android effort? Think about it.

We need to know what parts break down first, if any, and I have to know for sure that most of the folks who download it will be able to use it on their Android smartphone. Continue reading